Blood and Bridges is a complete stand-alone World at War module that depicts the struggle for control of the bridges in the Rhine River Valley. Fresh Guards units are spearheading the assault into Western Europe, bending defending NATO forces to their breaking point. It is up to forces of the British Army of the Rhine (BAOR), to stop the Soviet advance which, if successful could ultimately threaten Britain itself.
This stand-alone expansion to the Award Winning World at War: Eisenbach Gap System, contains everything you need to play right out of the box. A new, fully updated and expanded rulebook covers the entire original World at War rules and adds new rules to expand the on-map action. Included are regulations for bridging units like Soviet MTU-55, improved positions and air power, which was a special scenario rule in Death of the First Panzer (An earlier add-on covering West German forces with an 11x17 map, 40 new scuff-resistant counters, and 6 new scenarios). Now the NATO forces will have improved positions to help them cope with the Soviet onslaught. Air power becomes an official game element, with rules and counters representing American A-10's, Soviet SU-25's, and British Tornado's. Birds that can deal out a massive amount of destruction on the battlefield, and look sexy doing it. At least as sexy as a cardboard chit can look. Also, expanded artillery rules, introduce Multiple Launch Rocket Systems (MLRS), and electronic warfare.
In addition a new table brings battlefield chaos effects to the game. War never goes as planned and great leaders must deal with adversity when it happens. So we thought, 'Let's shake things up a bit". In games with this option, if you draw the "battlefield chaos" counter, a roll is made to see what the gods of war have hefted upon you, your enemy, or both of you. Anything from bad weather, extra support missions, shell-shocked troops, or skillful battle plans, can come your way.
The war is raging on and now it is up to the British and their formidable array of weapons systems to blunt the Soviet spearhead. Chieftain and Challenger tanks, Striker ATGM vehicles, FV-432 APCs, Lynx attack helicopters, Tornado fighter-bombers and others clash headlong with top-of-the-line Soviet Guards units outfitted with T-80 and T-64 tanks, BMP-2 APCs, MTU-55 Bridge layers, SA-13s, Hind E attack helicopters, Su-25 ground attack aircraft and many more. There is only one mission here. Hold the bridges or see Soviet armor on Channel coast. Are you up to the task?
World at War: Blood and Bridges is the latest complete game in the World at War series. It features 352 counters (we just added an extra half sheet of admin counter goodness), a mounted 22” x 34” map, 12 scenarios, two player-aid cards, dice, and a complete rules set. Click here for the full story: http://www.locknloadgame.com
In a sudden blitz attack a detachment of the 2nd Soviet Airborne Division manages to occupy Dattenberg, thus establishing a first bridgehead on the west bank of the Rhine.
Completely caught by surprise, no NATO forces are immediately available to counter this deadly threat. Whatever units can be found are thrown into this sector to eliminate the bridgehead.
But the Soviets are surprised, too. What started as not much more than a commando raid now offers the best chance to decide the whole war already in the initial stages. So all available Soviet formations race towards the so far completely unknown village of Dattenberg.
A Race for Victory starts!
Contrary to other sectors the area between Faulbach and Bendorf remained calm for quite some days. But then the Soviets decide to attempt a big push to break through and capture some of the precious Rhine bridges.
Suddenly a small force of hastly scrambled British, German and U.S. NATO troops face the strength of three Soviet regiments.
The final clash erupts.
World at War: Worlds at War.
What if H.G. Wells' invasion of Earth by Mars happened in 1985 instead of 1898?
"No one would have believed in the last years of the twentieth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own...Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us."
See how the mightiest Earth armies of the 20th century fare against Martian Tripods, black smoke, heat-rays and plodding Martian infantry. Protect Earth's civilians against the ruthless invaders. In time for the anniversary of Orson Welles'...
World at War: Tigers Unleashed. Add units of Australia, New Zealand, The People's Republic of China and the Republic of China (Taiwan). The Chinese Type 59 tank series, Type 63 APC, Type 62 light tank, Type 63 light amphibious tank, CA-30 truck, Q-5 ground attack bomber, Hong Jian (Red Arrow) 73 ATGM, HN-5 MANPAD SAM, Type 67 mortar, Type 74 anti-aircraft gun, Type 63 self-propelled anti-aircraft gun, Australian Leopard AS1, M113 MRV, New Zealand A4 "Kahu", Land Rover-based recoilless rifle units and Taiwanese M41 light tank, V-150 armoured car and the F-5E Tiger all make their debut in this expansion.
Includes unofficial rules for amphibious transport, parachute landings, transport trucks and full orders of battle (OOBs) for all formations.
This version corrects the version 1.0 to...
Greetings fellow war gamers! Attached you will find World at War series - Battle Logbook.
Instructions:
Print the first page (cover) on card stock material. After printing, fold the cover sheet in half and set aside. Print the other log pages and fold in half. Print no more than 9 pages for the interior pages. After printing, insert the log pages into the cover sheet and staple. You will need the long-reach stapler or go to your local office store for stapling.
Now, armed with a logbook designed specifically for World at War games you can record each battle. After scoring - logging your data on the battle simply placed the booklet with the game. Each time you pull the game out, you have this logbook. I hope you enjoy this booklet!
VonEpp
World at War: Sea to Sky. Add units of United States Marine Corps, the 3rd Infantry Division, 82nd Airborne and 101st Air Assault Divisions, as well as Soviet self-propelled artillery and airborne support vehicles and helicopters.
Includes unofficial rules for helicopter transport, self-propelled artillery and augmented firepower for elite infantry platoons.
World at War: Sea to Sky - Countersheet 2 adds optional extras to the Sea to Sky expansion - extra support weapons, a hypothetical 1st Marine Tank Battalion formation, airborne formations and helicopters for the US and the Soviet Union for larger airborne operations, and new close air support options.
Also included in the PDF are optional and unofficial rules for ATGM minimum ranges, alternate AP firepower and observation...