Game Development History
October 2007 - first idea and draft
November 2007 - 7 playtests, adjusting the price of the goods and the planets. Bid system is ok
December 2007 - 5 playtests, the prices are ok, the exploration phase is with some problems
January 2008 - the first alpha version. Changing the setup values of the goods . The rules are ok and the changes are ok. 8 playtests
February 2008 - the first open public test, a minor suggestion for variation in victory points. The system is ok ! Running like a clock. More 6 playtests with the beta version.
March 2008 - More open public tests. The system is ok, the rules are ok. Mike Christopher enters the project. Mike begins the art and give more suggestions for a two player version/variant. Some new ideas to action cards from Mike needs a play test.
- New open playtests made - The game received more suggestions and the game engine is ok. Rules now are improved and rewriten. Soon English version of the rules. 4 playtests
- Mike uploaded some pictures of the game.
- Antonio uploaded some pictures of playtests
April 2008 - Box cover proposal from Mike
- More playtests - 8 in total
- New Slight Modifications, the game now is more challenging - 5 more playtests
June 2008
- Final version is on the way
November/December 2008
- Retrofiting some game aspects. After BGG Con Flavio Jandorno entered in the design team.
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