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Lincoln's War (2010)

Average Rating: 8.25/10
Board Game Rank: N/A
War Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
2010
# of Players
2 − 4
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Playing Time
180 minutes
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Category
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Expansion
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Family
Primary Name
Lincoln's War
Alternate Names
Lincoln's War: The American Civil War 1861-1864
A Peculiar Conflict (formerly)
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ObjectID: 35452
Description Edit | History

A card driven Civil War game that is less complex than For the People, but more detailed than the Price of Freedom. The map uses hexes of approximately 70-80-miles across. With exceptions for certain commanders, combat is without dice. To quote the designer:

"Lincoln’s War revolves around political influence points which can be used for a variety of purposes. Political influence can be banked, spent on activation, promotion, building naval assets, stockpiling combat resources, or goading a recalcitrant general into action. In the field, combat strength is represented but outranked by the personalities of the generals that command them. As the commander’s fortunes rise and fall so do the fortunes of his army. Some generals are better in the offense, some in the defense, some are completely unpredictable in battle."

Additional information and the opportunity to pre-order at a special price can be found here -- http://www.multimanpublishing.com/Products/tabid/58/ProductID/88/Default.aspx

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More Information Edit | History

Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War.

In Lincoln’s War, the battlefield is an extension of the political arena. More than 125 historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PCs), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Lack of support (driving an opponent to 0 PCs by the end of a turn) will bring on auto-victory, but most games rely on a variety of geographical objectives

Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, the Lincoln Assassination plot, a fresh approach to campaign cards, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of enthusiastic political support (ESPs). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallendigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or ITs replace damage tokens in the game. ITs reflect not only casualties but hesitation, confusion, recuperation, perhaps even insubordination.

Lincoln's War is nearly ten years in the making. Of moderate complexity, Scenarios are easily completed in under 3 hours. Win or lose, play-testers inevitably experience a high level of sustained tension. Thanks for visiting. We very much appreciate your interest and your comments.

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11 Lincoln's War Playbook
This is a richly illustrated booklet providing an in depth description of the counter mix and numerous examples of play. Prepared for WBC 2011, it was well received.
2011-08-11
3 US and CS Deck Statistics
This file offers the statistical balance of the player decks. The slight difference seen shows a better US production base, a higher ability for Confederate resourcefulness, and a higher probablility for Confederate officer casualties.
2011-08-09
11 Lincoln'S War Rules V.11
Lincoln's War Rules, Version 11 Includes Tournament set-up.
2011-07-28
8 LINCOLN'S WAR RULES 10.3
The rules to LINCOLN'S WAR have undergone many revisions since their inception in 2000, Each revision has made the game tighter. Each testplay more interesting.LINCOLN'S WAR is a new approach to ACW gaming and must be played to be appreciated. These are the most current playtest rules but are not the final set.
2011-04-19
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 4
Average Rating: 8.25
Standard Deviation: 0.83
Num Views: 20223
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0
Fans: 5
Personal Comments: 9
Users Owning: 2
Users Wanting: 23
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 12
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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