Bastogne is a game covering the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies.
Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights.
One countersheet (280 counters)
Standard Combat Series Rules
Bastogne Specific Rules
American and German full-color player aid card
Unit Scale: Company size units
Hex Scale: 400 yds/hex
Players: 2 (suitable for solitaire play)
Playing Time: 4+ hours
Solitaire Suitability: High
This is a set-up and reinforcement file that depicts the units involved. I've always found it difficult to just read the unit designations. It also includes a turn sequence, a copy of the CRT and KG removal VP and US artillery