In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.
After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Le Havre was released by Lookout Games October 2008 in German and Australian English.
For us senior-citizen gamers, and others in the 'thick-eyeglass brigade', here are the rules for the buildings of _Le Havre_, formatted to be printed out on 8.5x11 paper in 12-point type. Hope 'twill be more readable than the standard rulebook.
For us senior-citizen gamers, and others in the 'thick-eyeglass brigade', here is the supplement to the rules of _Le Havre_, formatted to be printed out on 8.5x11 paper in 12-point type. Hope 'twill be more readable than the standard rulebook.
For us senior-citizen gamers, and others in the 'thick-eyeglass brigade', here are the rules necessary to play _Le Havre_, formatted to be printed out on 8.5x11 paper in 12-point type. Hope 'twill be more readable than the standard rulebook.
cartes françaises les plus importantes pour le jeu pc le havre (celles avec le plus de texte)
most important cards for le havre pc game (thoses with most texte)
File contains a different way to play a solo game of Le Havre. It also includes a player's aid and a scoresheet to help the player track the game elements. Both a long and short variant are included. This variant is meant to challenge an experienced Le Havre player.
For more solo game variants and a discussion about this game's design click the following link: ([url=http://www.boardgamegeek.com/thread/452788]Le Havre SoloPlay Design[/url])
v1: Updated graphics on the Start/Standard box, made borders consistent.
v0: Tuckboxes for Le Havre, one for Special buildings, one for Start/Standard buildings, and one for Loans/Butteries/Ships. The boxes have a little room in them for expansions (or the 12 Essen bonus cards). I scanned and edited the images at the highest resolution I could without the file size getting ridiculous. Print full size without scaling.