Players must climb a route made of cards. They get points for each move they make. The more fingers there are in "holds" (holes on cards) at the end of a move, the more they get points. Performing complex manoeuvres is the key, since each hold is bordered by a color. One finger can only go in one color! Beware, if the cards move, your turn ends.
The route is changed a little bit between each round.
Game solo
GRIMPE! also practiced alone! Download routes following created by Benoit Michaud himself, the author of the game, and reproduce them at home. You must reach the score indicated in exagon in a single test, according to the same rules as the basic game ... Good luck!
Game solo
GRIMPE! also practiced alone! Download routes following created by Benoit Michaud himself, the author of the game, and reproduce them at home. You must reach the score indicated in exagon in a single test, according to the same rules as the basic game ... Good luck!
Game solo
GRIMPE! also practiced alone! Download routes following created by Benoit Michaud himself, the author of the game, and reproduce them at home. You must reach the score indicated in exagon in a single test, according to the same rules as the basic game ... Good luck!