'Tis the dawn of the 19th century; an age of science, superstition, and witchcraft.
Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook.
Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness.
But all is not lost…not yet.
A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness.
It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair.
But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.
"A Touch of Evil, The Supernatural Game" is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure.
Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain.
Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game.
A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.
So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil.
1 Full Color Rulebook
1 Folding Game Board
1 Turn Tracker
8 Unique Hero Figures
50 Card Event Deck
50 Card Mystery Deck
20 Card Manor Deck
20 Card Windmill Deck
20 Card Olde Woods Deck
20 Card Abandoned Keep Deck
20 Card Lair Deck
20 Card Secrets Deck
16 Town Item Cards
6 Town Elder Cards
6 Curse of the Werewolf Cards
6 Reference Cards
8 Large Hero Character Sheets
4 Large Villain Record Sheets
4 Extra Large Villain Minon Chart Cards
4 Full Color sheets of Die-Cut Counters
16 Small Dice
1 CD Soundtrack of Original Music
Revised 2-sided MS Word formatted reference sheet for the Coop version of this game. Heavily play-tested, incorporating many hard-to-find corrections, errata, and a few tasty optional rules as well. All feedback is welcome, as I strive to keep these as accurate as they are useful.
Quelques erratas ceux officiel qu'on trouve sur le site Flying Frog mais surtout d'autres que j'ai trouvé sur les traductions des cartes françaises.
Cela concerne le jeu de base+ HP1+ SW+ Madness
IL n'y a pas tout sans doute.
Je me souviens vaguement en avoir vu une importante sur une carte secret mais je ne me souviens plus laquelle.
Alors n'hésitez pas à en signaler si besoin.
Completely not play tested, but the thinking seems solid.
Here's how it works:
Rolls of 1 - 5 correspond to the front of the chart.
On a roll of 6, flip the chart and roll against the back.
With each new Darkness Stage, when rolling against the front side, roll an additional die. So, during Stage 2, roll 2 dice. Take the highest single-die result. Against the back, only roll a single die.
I reorganized the chart to put the more challenging and/or interesting Minions and Events at the higher numbers so the game grows in difficulty as the Shadow Track advances. Also, I wanted to include the Stalker, Angry Mobs and a hypnotized Lucy because Vampires!
Hat tip to abbadingo and Reashi for taking a first stab at the Stalker (or at least the first stab I could find). I made a few...
Alex Darkblade, The Dampyr, is an Hero Character of my own creation, here comes with a nice booklet containig the character's story intro, playing suggestions, clarifications and naturally the character sheet ready to print.
To Have a character sheet's more confortable horizontal preview, go to the creative image gallery
In this variant each villain has a list of six vulnerabilities or weaknesses that the Heroes may be able to discover and exploit, which will provide the Hero with an advantage during combat or to diminish or eliminate some of the villain’s special abilities. At the beginning of the game, secretly place six chits (numbered 1 through 6) on random spaces on the board. These are known as Rumors.