A tactical simulation of air combat over the Europe during WWII.
Each player controls one or more aircraft represented on the board with one counter per plane. A card contains all the relevant maneuverability, speed, and weaponry data. Each plane is also has a log column containing ammo records, damage records, moves, altitude, speed, and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range, and gunnery factors and are rolled on a CRT. Damage is scored against various components (wing, fuselage, engine, etc).
Rules are also included for air-to-ground combat. Victory is by scenario.
A controversial redo of an established favorite. AH developer Zucker opted to replace the numerical ratings of the aircraft with more visual colored diagrams calculated to aid the beginner in comprehending a complex game. The jury is still out on whether he made the right decision.
This archive contains an application, and associated files that takes as input a text file, similar in format to a Battleline Data Card, and generates on screen in the application window an Avalon Hill ADC format equivalent.
Included is a read me in PDF format that contains information on converting the old Battleline cards to the more colorful Avalon Hill version.
This program was originally created by Steve Lloyd.
My thanks to him for allowing this to be shared with BGG.