"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.
Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
Dominion Fan - Castle Dominion Fan - Box Dominion Fan - D I play Dominion with all the expansions mixed in. Dominion Fan Dominion Fan - Shield Dominion Promos Fan Dominion - Intrigue fan Dominion - Intrigue fan Dominion - Seaside Fan Dominion - Alchemy Fan Dominion - Guilds fan Zombinion Re-theme Deck Building fan I oppose Cost-7 fan cards!
After college I have less people in my playgroup, so I made an Effect deck and a buy deck that simulates a second player or third/forth with others. I listed the effects on this pdf list. Every turn select one card from the top of the effect deck (with out replacement) then do the effect. [Or you could do it with replacement] 80 total card. Then every turn (with replacement) select one card from the Buy deck and decide what to buy by the price. (This is just (16 cards) Buy Nothing, $2, $3, $3, $3, $4, $4, $5, $5, $6, $7, $8, More than $8, Any Treasure, Any Action, Any Victory). Let me know if it works or how it's can be improved. If you don't wan to make a deck, just use a random number generator from 1-80 and 1-16 respectively. (I abbreviated some things, but they are mostly based on...
Excel file containing the kingdoms listed in this thread:
Also includes a macro for selecting a random kingdom from the list based on expansions owned.
v4: Fixed the issues with macro causing Excel to crash.
Simple Double Sided Vertical Dividers that are 59mm X 100mm. They are price, type, name, expansion & color coded. Everything up to date included. I am sure there are errors so please let me know, otherwise enjoy. (Part 1 of 2)
This is an excel spreadsheet I used to calculate the total number of possible setups in Dominion, I uses the following kingdom contruction rules.
-Platinums can only be used in a set with at least one Prosperity card
-Shelters can only be used in a set with at least on Dark ages card
-Each kingdom can have 0, 1, or 2 events
-Any Black Market deck will consist of all remaining kingdom cards.
Please let me know if you see any errors!