A football (soccer) card game that simulates the highlight actions of a match.
Contents of the game: 112 cards, 4 dice, 4 scheme markers (white) and 2 card-cancelling markers (orange).
Each card represents a player’s motion in attack (red) and in defence (blue), except for the goalkeeper, who only has a catch motion plus special cards.
Each coach chooses the scheme to be used and draws 11 cards for that specific scheme (Ex. 4-4-2).
The ball handler plays a card and at the same time his opponent also plays a card. If the ball handler is playing with a defender, the opponent should contrast it with a forward card, likewise, if a midfielder is playing, the opponent should also play with a midfielder.
The ball handler should always pass the ball to a player in a more forward, adjacent section. Only one back-pass is allowed during each action.
If the player still has the ball after playing an attack card, he may attempt to score a goal. Roll as many dice as the value of the bonuses accumulated during the action, minus the value for the goalkeeper.
Some special cards may be used to have an extra benefit in some cases.
Rules are in Italian, English and German languages.
firstname.lastname@example.org for info