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Information
Designer
Artist
Publisher
Year Published
2007
# of Players
2 − 6
User Suggested # of Players

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Playing Time
30 minutes
Mfg Suggested Ages
 
User Suggested Ages
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[poll]
Language Dependence
Unplayable in another language
(1 voter) [poll]
Honors
Subdomain
(0 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Korso
Alternate Names
Website
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ObjectID: 36689
Description Edit | History

Each player has an individual pad of paper with a 6x6 grid, with help areas around. This grid will be filled with letters, and all players will use the same set of letters. The aim is to create as many and as long words as possible, with big increases in points for longer words (number of points equals squared word length).

On your turn you roll 4 x d20 dice (custom ones, with letters + wildcard). You can pick three to roll again, then two out of those three to roll again, and finally a single one out of the last two for a final roll. Each die has a different distribution of letters on the sides (overview included), so if you need an "F" to complete a word, you need to roll the dice that have at least one side with "F", but might keep a die with a letter you have use for in another spot. After rolling you choose one die, the letter on its top side must immediately be written by each player in their respective grid.

When the grid is full (36 turns, all become full at the same time), calculate points. The player with the most points wins.

Some advanced rules with a timer are also included. The intention is to limit thinking time = waiting time to 30 seconds, and while doing so it adds an extra edge of stress to game. It can be used as much as the players like, from very aggressively for a speedy game to not at all.

Home Page: http://www.korso.se/

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More Information Edit | History

The game comes from Kjell Rilbes family and he has been playing it in various variants since childhood. During 2007, the project of publishing the game was finished and the game was launched on 2007-11-18.

Korso is currently sold only in Sweden and the letter frequencies and alphabet is adapted for the Swedish language. It has been rumoured to work well for an English audience simply by replacing the Swedish letters ÅÄÖ with W.

If there is interest for a language adaptation, we at Kul & Klok Design would be very pleased if you would contact us. Depending on market size, funding and local marketing capabilites, we will be very keen to consider such adaptations.

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Statistics
Board Game Rank: N/A
Num Ratings: 1
Average Rating: 6.00
Standard Deviation: 0.00
Num Views: 728
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 2
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 8
Plays This Month: 8
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