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Cell (2008)

Average Rating: 6.33/10
Board Game Rank: N/A
Abstract Games Rank: N/A
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Year Published
2008
# of Players
2 − 4
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Playing Time
60 minutes
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Cell
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ObjectID: 36704
Description Edit | History

Program 832 - Corporate Server ASD9 - ACTIVE - Message Encrypted

  • Secure Wireless To Neuronet

Program Start

  • Cell: The Corporate War
  • Cybernetic urban warfare. Corporation versus Corporation and a whole lot of people are gonna die.

Buy this game at our storefront here: http://www.thegamecrafter.com/games/cell

In the boardgame of Cell two to four players' portray Corporations that build the Sprawl city with Sprawl Cells while fighting over control of those Cells by deploying Corporate Ronin and Hover-bikers. Neurohackers are also used by owning the Neuro-Net to provide advantage in battle and add points at the endgame. Control markers are used to convert ownership of Cells like in the game of Go. There are four Sprawl-wide Events that can occur which include Terrorists Nuke, Mass Rioting, the Nemesis Mecha and a Net Plague. There are also Black Market units that go to the highest bidder.

  • Earth 2045 A.D. - The Story of Cell

Some say the holocaust was born in the bloody conflicts of the 21st century. Mass Corporations fought for market supremacy using armed soldiers and Neuronet hackers and the common person was devalued under shareholder rule. The robotic uprising was a reaction to this wayward capitalism... the Corporate War of the 2040s leading to communism.

  • This is a Blak Universe product.
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More Information Edit | History

It is the Year 2045.

I don't know how much longer I have. The North American States have given rule to Corporate powers and the national army sits idle while blood flows in the streets.

The Sprawl cities exist as corporate forts. Towering arcology Cells built by blood and money are shelter for the masses and a warground for gangsoldier armies of the Mass Corporations. Food is scarce and violence is cheap. Many young people desperate in an economy that rewards only the CEO join the hover-bike gangs, hack the Neuronet, or become the shadowy combat operatives known as Corporate Ronin. These are the minions of the Mass Corporate.

Corporations compete to control the Sprawl market and the profitable information cloud known as the Neuronet. As the Sprawl grows so will the market network and the Mass Corporation with the longest and stronger of Cell networks will be victor. Long has man built and grown in space but many will never even see the stars once through the choking smog.

Those of us who remember how it used to be weep as we watch from our fortified and hidden apartments. I'm tired of junk food.

Lord save us from our future.

- Report of the Free

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Cell
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TGC Edition
Publisher: The Game Crafter, LLC, Warpunk Studio
Artist: 
Year: 2009
Size:  
English
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4 Cell: Prime 2 (Latest Version)
This is Build 2 of the Cell "Prime" Beta - Rules have been refined and clarified and full color cards are provided. As well there is an Events Reference Sheet and Example of Play included. This is a PnP product. Feedback is welcome!
2009-06-27
14 Cell: Prime complete game - download here
This is Cell: Prime which is a free DIY Beta version of Cell. It comes with rules and three different card sets suited for different types of production. This folder also comes zipped with a quick playtest evaluation form and a free desktop wallpaper.
2009-04-07
Statistics
Board Game Rank: N/A
Abstract Games Rank: N/A
Num Ratings: 3
Average Rating: 6.33
Standard Deviation: 2.62
Num Views: 7016
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 2
Personal Comments: 1
Users Owning: 4
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 3
Plays This Month: 0
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