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Information
Designer
Artist
Publisher
Year Published
2008
# of Players
3
User Suggested # of Players
Best with 3 players
Recommended with 3 players
(26 voters) [poll]
Mfg Suggested Ages
13 and up
Playing Time
180 minutes
User Suggested Ages
14 and up
(10 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(9 voters) [poll]
Subdomain
(43 voters) [vote]
Category
Mechanic
Family
Primary Name
After the Flood
Alternate Names
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ObjectID: 36888
Description Edit | History

Description courtesy of BoardgameNews.com

After the Flood – a three-player game that’s set in Sumeria, with players using regional resources to trade for goods not produced in the area while also building short-lived empires for long-lasting victory points.

“Certain mechanisms were created with three players in mind,” says Wallace. “You score an empire, then remove it, so you can try to maximize points on your turn without leaving yourself in a position to get hit on following turns.” This design sidesteps the problem of a third player winning a game due to fights to the death by players 1 and 2, but that bug becomes a feature in another part of the game. Competition among the players for goods and army strength is relative rather than linear; having twice as many dudes collecting resources won’t net you twice the number of goods, so getting into an arms race with one opponent might hurt the two of you together and advantage the third player who can spend resources on better things.

Controlling different cities gives you different bonuses, with the bonus being based on the history of the city itself: Sippar lets you trade more, Babylon counts for additional armies, and so forth. Combat in the game is dice-based to avoid deterministic battles in which you can guarantee victory simply by piling up more troops, although size does have its advantages.



Game Summary
Like Wallace's other games Liberté and Byzantium, players don't represent a particular faction/nation. Instead, the game covers a long period of history (~1500 years in this case) and players temporarily control empires as they rise and fall. Score VP at the end of each turn (~350 years) when the empires fall. Players start with several resources and 2 workers in their available stock, and workers in the irrigation and weaving boxes. Each turn follows the same steps:

1. Collect Resources (grain and textiles) based on relative rank of workers in the irrigation/weaving. Then take 8 workers to available stock (total 10 at start of game). Move all workers in Scribes and Toolmakers to the left (and "Unused") side.

2. Decline (turns 2 and 4 ONLY): each player removes all workers from Dilmun, and 1 from every non-Sumerian region. In the Irrigation and Weaving boxes, the player with the most workers reduces their number TO 2 (with n being the number of workers they returned to supply). The other players remove n workers. Finally, each removes 1 worker from the Scribes and Toolmakers boxes.

3. Player Actions. In turn order (random at start of game), take 1 action. If anyone has passed, you must discard one item (resource, worker, or army) from your available stock to take an action. Continue rotating in turn order till all 3 pass. Action Choices:
- Build City. Place one of your city markers in Sumerian region with no other city there. Most give you a special power. If all 4 out, may destroy old city to build new one.
- Place Workers. Spend a resource of value x; place up to x workers in ONE location (Scribe box: max 2 workers/player). In addition, or instead, may use each unused scribe to move or place a worker.
- Trade. Each worker is allowed to trade 1 resource for 1 of the resource(s) available in their region. Each region only provides 1 of each resource present there. However, if ANY army is in the region, workers cannot do anything. Each army, though, can conduct 1 trade just like a worker. In addition, or instead, you can use worker(s) in the Toolmakers box to convert metal to Tools (1/worker).
- Start Empire. 3 available each turn, 1/player. Each has designated start region (2 Sumerian empires -- may start anywhere in Sumer). You must have equal or greater number of workers than any other single player in their home region (except Sumerian empires: no workers needed). Take designated # armies into available stock; may buy more (pay resource(s)). Also, may equip (spend resources; rank by value relative to what other already created empires spent). Then come onto board: if enemy army there, fight. Otherwise (or once enemy killed), place 1 or 2 armies in starting region.
- Expand Empire.
... [i]Place Army[/i] token (from available stock) to adjacent region. If enemy army present, fight.
... [i]Destroy City[/i]. If have army in region with enemy city, discard 2 from supply to destroy it -- return to supply.
... [i]Reinforce Region[/i]: place 2nd army into a region (max 2/region).
... After any choice above, may discard 1 army from supply to Expand again.
Fighting
Attacker rolls 2d6. If better equipped than defender, kills on 5+. Otherwise, need 7+. May continue attacking until decide to end battle, or win and place 1 army in new region (all considered 1 attack; i.e., don't need to discard an army to continue the fight).
- Pass. May opt to discard resource(s) as well.

4. Determine Turn Order. Based on resources discarded when passing: most-->least first-->third. If tied, retain relative turn order.

5. Score VP. 2VP/region with your army token. Then in turn order, decide whether or not to improve your cities: each requires discarding 2 wood + 0-4 resources (earn 3-18 VP). If improved, place marker on city -- it won't score again.

6. Reset. Remove all armies from board. Remove all armies and workers from available stock. Advance turn marker.

End of Game
- After end of turn 5.
- Final scoring: player with most [i]workers[/i] in each region scores VP shown on board.
- Most VP wins. Tiebreaker = turn order.

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More Information Edit | History

COMPONENTS

12 City base pieces (4 identical in each of the 3 player colors: red, green, purple)
12 City expansion piece (4 identical in each of the 3 player colors: red, green, purple)
75 Worker piece (25 identical in each of the 3 player colors: red, green, purple)
60 Army piece (20 identical in each of the 3 player colors: red, green, purple)
15 Player game marker (5 identical in each of the 3 player colors: red, green, purple)
1 turn marker (black wooden pawn)
2 dice (normal wooden d6s)
1 Mounted color mapboard
1 Rule book (In English)

Resource cubes and discs:

22 wooden yellow grain cubes
12 wooden orange wood cubes
15 wooden white textile cubes
12 wooden gray metal cubes
12 wooden gray tool discs
7 wooden black oil disks
7 wooden gold discs
7 wooden blue lapiz lazuli discs


After the Flood is #2 in the Warfrog Games Treefrog Line


After The Flood Microbadge: http://files.boardgamegeek.com/images/microbadges/mb_AftertheFloo.gif

Treefrog Line Microbadge: http://files.boardgamegeek.com/images/microbadges/mb_TreefrogLine.gif


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Pg. 1
After the Flood
Nick: 
Warfrog Games Treefrog Line edition
Publisher: Warfrog Games
Artist: Peter Dennis
Year: 2008
Product Code: 2002
Size: 12.50 x 9.00 x 2.00 inches
2.45 pounds
English
Release Date:  
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Files
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10 Japanese rulebook
A PDF file of the draft rules in japanese language for After the Flood. Ver.1.1 8ページ右段下 段落タイトル  誤:都市の建設  正:帝国の設立 Ver.1.2 11ページ右段上  誤:ある地域に労働者駒を置く場合には1個以上置かなければ意味がなく、そのためには織物駒以上を支払わなければなりません。  正:ある地域に労働者駒を置く場合には2個以上置かなければ意味がなく、そのためには織物駒以上を支払わなければなりません。 12ページ右段「忘れやすいルール」2項目目  誤:交易したアクション中に道具製造者を使うことができる。製造下道具を、同じアクション中に交易に使うことができる。  正:交易したアクション中に道具製造者を使うことができる。製造した道具を、同じアクション中に交易に使うことができる。
Japanese
2013-05-23
1 Städte-Übersicht
Übersichtskarte mit den Beschreibungen der verschiedenen Städte-Spezifika
German
2011-04-06
16 After the Flood - Quick Reference
1 page (front/back) summary of setup and rules.
English
2010-10-25
3 After the flood -Spielerhilfe
This is a german one-side player aid for After the flood. Just text. I want to give the credit to BrenoK who's player aid I translated. I added some things, too.
German
2010-03-29
6 AtF Army starting locations
After the Flood Minimaps with the areas showing where armies start each turn (ie turns 1-5) highlighted. Formatted for 8.5"x11" US sheet.
English
2010-02-22
3 After the Flood Alternate Trade Chart
After the Flood Alternate way of laying out the possible trades, now with mini-maps with the trade locations possible for each good highlighted. Formatted for 8.5"x11" US sheet.
English
2010-02-19
0 City Ability cards - Italian version
Italian version of my city ability cards. Cards containing the abilities given by the different cities. Print, cut out and give to the players currently owning the cities as a reminder. The cards should fit inside regular poker sized card sleeves. Italian translation by Francesco Pessina (http://www.boardgamegeek.com/user/Prometeo). If you find these useful, please tip him as a thank you for the translation.
Italian
2009-07-28
2 After The Flood: Rules in Italian - Regole in italiano
Traduzione non ufficiale in italiano del regolamento con layout originale.
Italian
2009-03-25
6 After the flood - Dutch rules
After the flood translated in Dutch - version 1.0 - Posted with permission of Martin Wallace. No copyrights, feel free to distribute them. Translated by gamingclub Het Geel Pionneke.
English
2009-03-24
16 1- page player aid for After the flood
A simple player aid based on the Quick reference guide in the back of the manual.
English
2009-02-27
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