Flight Leader is a turn based, hex and counter tactical game of "modern" air combat (Korean War to 1986). Each turn is 30 seconds, each hex is 1 km, and each counter is a single aircraft. It was known as Check Six when first used by the Military for training pilots as part of Project "WARRIOR"
Computer assistant to handle all of the book keeping in Avalon Hill's Flight Leader board game.
*To use, unzip all files into a single folder. Double click on the "flight leader" application file.
*The 1985 hypothetical USSR vs USA scenario is pre-loaded.
*To change scenarios, copy all the files from one of the subfolders into the main folder. Double click on the "flight leader" application file. When asked if you wish to continue a previous game, hit the 'n' key.
*For PBEM, both the fl_log.dat and fl_sit.dat files should be emailed to your opponent.
*See the included electronic User Manual and original Flight Leader rules for additional information.
I started coding this back in 1994(!) as a rainy day & cold weather hobby. I originally intended to code only the search rules...
Turn 3, Scenario 24.1 First Jet-to-Jet Air Combat.
North Korean player is rushing the Alpha flight at the USAF F-80's. While Blue attempts to use the sun for a contact advantage. NK Bravo flight is scheduled to enter the map on Turn 4.
Looking to umpire (with 2+ players) or play in a PBEM.
I build my maps in the Open Source: Open Office software, so you can receive the map as a pdf like this or in the native Open Office format.
Expanded logsheet for use with the impulse move variant from the General vol 26 #3 (Full Throttle by George Scheets). Can be used with the normal impulse rules as well
A seperate version of the impulse movement table from the back of the rules. Includes a slide, that can be cut out, and slid over the table, giving a clearer view of who moves in the current impulse, and what impulse you have gotten to. Can be laminated to good effect.