Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?
Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost.
Rules for playing a BSG campaign of four full games. They mostly add the expansions in order, but some components are exceptions (the Cylon Fleet Board is used with Kobol and New Caprica but not the other objectives, for example). Each game impacts the setup for the following ones. There's an optional scoring system for the really competitive types. And the rules can all fit on one piece of paper (front and back)! (Now with the rest of a sentence that wasn't in the original upload!)
This is a Word document that contains the text (sometimes shortened to save space) for each of the locations in the original base game of BSG plus the four expansions. It is color coded to indicate human actions or Cylon actions (when they are different.) Taken from various resources on the web and streamlined. I hope it helps.
Version 2 - corrects a spelling error and italicizes a comment regarding the Human Fleet location on Pegasus.
Nosferatu és Nagy Zsolt munkáját kiegészítettem a Daybreak tartalmával.
A játékot így az is tudja rendesen követni, akinek gondot okoz az angol. Persze még így is jobb, ha vannak angolosok az asztal körül.
This is my shot at a 4-game BSG campaign mode, starting with the base game and bringing in each expansion in turn to approximately re-create the events of the series season by season. In each of the first three games, check off the items noted that were used and follow the directions regarding them when setting up the following game. Some components will be sent to the graveyard (a baggie or other storage space), which means they're permanently removed from the campaign.
This campaign is not recommended for 3 players.
Aides de jeu recto/verso (base + 3 extensions) à plastifier et à distribuer aux joueurs en début de partie :
Leader Cylon recto/verso pour le Leader Cylon
Humain recto/Cylon verso pour les autres joueurs
Feuille recto/verso couleur à plastifier pour faciliter le choix des personnages en début de partie. Résume les compétences et les capacités de tous les personnages du jeu + les extensions.
Découper selon les pointillés pour que ça rentre dans la boîte ! ;)
La compilation ultime des règles intégrales agglomérées en un seul document ! (base + extensions). Les codes couleurs vous permettent d'adapter votre lecture en fonction des extensions utilisées ou non.
Plus la peine de feuilleter les 3 livrets et les 80 pages de règles. Tout est là !
N'hésitez pas à me faire des retours ;).
Changelog V2.1 :
- Ajout d'une page 12 sur les priorités d'activation des capacités
- Corrections mineures
Changelog V2.0 :
- Ajouts de règles complémentaires / réécritures
- Corrections diverses
- Nouvelle présentation / mise en page sur 11 feuilles A4
- Prise en compte de la FAQ officielle et non officielle de BGG.
- Incorporation des errata de la vf de Edge Ent.
Latest update and with luck the final version.
- Human player card: Added sickbay to 1st step
- Human player card: Changed Cylon sleeper text to more clearer format.
- Cylon player card: Fixed statement "...location you are in or play your Super Crisis card." to "Perform the action stated in your current location" as Super Crisis is activated from Cylon locations on the board.
- Cylon player card: Changed "Don't draw Crisis card" to "Skip Crisis step" as suggested.
- Cylon player card: Added "You may only play one card in the skill check." which was missing and is pivotal rule regarding Cylon players.