$10.00
Information
Designer
Artist
Publisher
Year Published
1987
# of Players
2 − 4
User Suggested # of Players
Best with 2, 4 players
Recommended with 2, 4 players
(2 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
120 minutes
User Suggested Ages
12 and up
(1 voter) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Honors
Subdomain
(7 voters) [vote]
Category
Mechanic
Reimplements
Primary Name
Tac Air
Alternate Names
Website
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ObjectID: 3712
Description Edit | History

(from the back of the box:)

If the balloon goes up, this is how it will be! Armored fighting vehicles grinding forward below flashing helicopter blades under a tense sky filled with screaming jets and smoky missile trails. TAC AIR puts YOU in command in the most intense and technologically advanced combat environment on earth-Central Europe today. As NATO U.S. VII Corps commander, YOU are charged with the defense of the Hof Gap area. As the Warsaw Pact Central Group of Forces commander, YOUR forces must smash the NATO defenses and drive deep into West Germany. TAC AIR is a detailed look at the organization, equipment and capabilities of the modern frontline NATO and PACT forces based in Germany.

• Graduated Scenario Sizes! Enjoy a choice of thirteen scenarios (separate games that can be played with these rules) that vary greatly in size and playing time; First. there are skirmishes Involving a few brigades or regiments and a handful of fighter-bombers that can be played on a portion of the mapboard in a few hours. Then, battles involving larger forces such as the United States 1 st Armored Division, the West German 12th Panzer Division, the Soviet 6th Guards Tank Division and a rich array of modern aircraft such as the American A-10, F-15, F-16 and F-111, the West German F-4 F and Alpha Jet, the Canadian CF-18 and the Soviet MiG-27, MiG-29 and Su-24. Last, but certainly not least, a long and massive conflict that covers the entire map.

• Unique Game System! In TAC AIR, air operations are covered in detail: air-to-air combats, close-air support and interdiction missions with conventional or standoff weapons, "Wild Weasel" and electronic warfare missions, reconnaissance flights and deadly networks of surface-to-air missiles. Ground operations are not slighted either. There are ground combats between armored and mechanized units, helicopter gunships, paratroopers and airmobile forces, deadly artillery barrages and counterbattery fire, command control and supply considerations, electronic "jamming” and more. In short, a complete modern combined arms air-land battle!

• Complex Concepts-Playable Mechanics! The four-page Basic Rules allow players to quickly start playing the game and mastering the system. Later, the Advanced and Optional Rules can be added as desired to allow players to choose the levels of complexity and detail that THEY enjoy.

CONTENTS:
Over 500 counters.
A Colorful 22"x32" Mapboard.
1 Basic Rules Folder.
1 Battle Manual.
2 Game Cards.
2 Player Cards.
2 Organization Cards.

Time Scale: Three hours per one game turn.
Map Scale: One nautical mile per hex.
Unit Scale: Battalions, batteries & aircraft flights.
Players: Two or more (team play).
Playing Time: From one to two hours and up, depending on scenario size and rules used.


(BGG description:)

Tac-Air is a turn based simulation of a "modern" NATO vs Warsaw Pact land and air war in Germany.

"Designed by USAF Major Gary C. Morgan to depict modern air-land battle, complete with integrated air defense systems, detailed air mission planning, and Airspace Control considerations" - from the Designer Profile.

Includes a user-friendly four-page Basic Rules folder (i. e. "quick start rules"), but the meat of the game is in the 26 page Advanced & Optional Rules book. Advanced rules introduce supply, command, engineering, "Wild Weasels", and a very detailed turn sequence. Optional Rules are modular, adding weather, electronic combat, mines, replacements, NBC rules, etc.

Includes 12 scenarios ranging in size from a Cav regiment "covering force" to the entire VII Corps vs. the Pact Central Group of Forces.


Re-implements: FEBA

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More Information Edit | History

Magazine References:

The GENERAL Index Article List:

Moves Article Index:

  • Number 85, Jan/Feb 1996

Games International Article List:

Versions
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Pg. 1
Tac Air
Nick: 
Avalon Hill First Edition
Publisher: Avalon Hill
Artist: Charles Kibler, George I. Parrish, Jr.
Year: 1987
Size: Avalon Hill Bookcase
2.69 pounds
English
Release Date:  
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[Browse »]  [Upload File »] Language:
Pg. 1 of 1
8 1st Guards Tank Army
34th Guards artillery division attachments to 1st Guards Army
English
2015-02-22
11 New counters with geometrical signs replaced by unit shields
1st British Corps assets
English
2015-02-09
5 Tactical Airpower Doctrine - Guidelines for Managing Airpower in Tac Air
The GENERAL Vol.25,No.2 Tac Air – “Tactical Airpower Doctrine - Guidelines for Managing Airpower in Tac Air” (Strategy) by Gary C. Morgan (with additional pieces)
English
2014-02-21
9 New Tac Air Units.bmp
Pieces for the British 1AD and Dutch 4Mech, made with Paint
2007-03-22
5 TAC AIR Scenarios.wps.rtf
New Scenarios to use with the new British/ Dutch pieces
2007-03-22
8 TAC AIR Article.wps.rtf
Redone Article on the game given to me by Carl Schwamberger
2007-03-22
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Statistics
Board Game Rank: 4372
War Game Rank: 1312
Num Ratings: 240
Average Rating: 6.08
Standard Deviation: 1.52
Num Views: 41510
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3
Fans: 25
Personal Comments: 106
Users Owning: 751
Users Wanting: 14
Users Trading: 72 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 0
Price History: View
Total Plays: 95
Plays This Month: 0
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