Tac-Air is a turn based simulation of a "modern" NATO vs Warsaw Pact land and air war in Germany. Each turn represents 3 hours, each hex 1 nautical mile. Counters represent battalions, anti-air batteries, and flights of aircraft.
"The Game of Modern Air-Land Battles in Germany"
Map Scale: one nautical mile per hex (22" by 32" mapboard)
Time Scale: one game turn = 3 hours
Unit Scale: battalions, batteries & aircraft flights (over 500 counters)
"Designed by USAF Major Gary C. Morgan to depict modern air-land battle, complete with integrated air defense systems, detailed air mission planning, and Airspace Control considerations" - from the Designer Profile
Includes a user-friendly four-page Basic Rules folder (i. e. "quick start rules"), but the meat of the game is in the 26 page Advanced & Optional Rules book. Advanced rules introduce supply, command, engineering, "Wild Weasels", and a very detailed turn sequence. Optional Rules are modular, adding weather, electronic combat, mines, replacements, NBC rules, etc.
Includes 12 scenarios ranging in size from a Cav regiment "covering force" to the entire VII Corps vs. the Pact Central Group of Forces
Re-implements: