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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2008
# of Players:
2 − 5
User Suggested # of Players
(Not best with any number)
Recommended with 3, 4, 5 players
(17 voters) [poll]
Playing Time
90 minutes
Mfg Suggested Ages
0 and up
User Suggested Ages
12 and up
(7 voters) [poll]
Language Dependence
No necessary in-game text
(13 voters) [poll]
Category
Mechanic
Primary Name
Comuni
Alternate Names
Expanded By Show Expansions »
Families
Website
Description Edit | History

In the 12th Century, in the north of Italy, there were strong cities, ruled by themselves with their own territories and army and each one with own characteristics. They were called COMUNI. The relationship among them was a more or less a pacific coexistence but the cultural, military and Economic competition was always very high.
In this game each player rules a particular COMUNE and has to increase the wealth of the city. To do this he must build structures that are the core of the Economic, Military, Cultural and Religious life.
At the same time all the player must be aware of the invasion that can come from outside and if necessary must be able to collaborate to defeat them.

Comuni is a game of strategy, more suitable for the experienced players.
The core of the game is trying to acquire "projects of buildings" (cards) that can be automatically transformed in buildings and protection walls (and subsequent upgrades).
The acquisition of the projects is made through a bidding system.
The buildings can be of four types (Economic, Military Cultural and Religious) that give different resources. The resources give different advantages during the game in the bidding phase, when you transform projects into buildings etc....
The projects cards are divided in four different decks, at the end of each of them, an invasion comes, each time stronger. The invasion hits all players and during the invasion each player must defend his city. The players also can (and have an incentive to) collaborate to fight the aggression together.
At the end of the four invasions the game ends.
The key element of this game is the ability to plan a successful strategy predicting what will be the situation several turns in advance. Game is balanced, with no luck and no dice.

More Information Edit | History
BGG Marketplace
Pg. 1
Like New £21.00 20-Jun-2009 flag
New €32.95 11-Mar-2009 flag
New $31.95 15-Jan-2009 flag
Like New €25.00 13-Jan-2009 flag
New €26.50 19-Nov-2008 flag
New €32.90 24-Oct-2008 flag
Images
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Recommendations
Files
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0 comuni - player aid in polish - skrót zasad
1 page player aid in polish. 1-stronicowy skrót zasad
2009-03-27
1 Comuni - magyar szabály
COMUNI magyar nyelvű szabálya (színes-szagos változat)
2009-03-18
6 Comuni Sichtschirm-Kurzspielregel deutsch
German Player Aid to glue it into the player's screens. The player aid text was originally made by Jost aus Soest (http://www.spielepizza.de), revision, design and layout was done by me.
2008-12-07
2 Starting Resource Labels
Fit Avery 1" x 2 5/8" Labels
2008-11-30
4 Turn Summary Player Aid
A detailed turn summary showing all the options and actions that must be taken each turn.
2008-11-23
3 Comuni Player Aid - English
Player Aid: uses of resources, player's turn, final scoring.
2008-11-19
0 Comuni Player Aid - Italian
Schema riassuntivo in italiano per comuni: descrive i possibili utilizzi delle risorse, il turno di gioco e i punteggi attribuiti a fine partita. Italian player aid: uses of resources, player's turn, final scoring.
2008-11-19
2 Comuni Turn Order V1.1
Turn Phases + options
2008-11-15
Statistics
User Rank: 525
Num Ratings: 421
Average Rating: 7.04
Standard Deviation: 1.32
Num Views: 24784
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.3 moreinfo
Fans: 2
Personal Comments: 143
Users Owning: 362
Users Wanting: 43
Users Trading: 6
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 534
Plays This Month: 9
User Information
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