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Information

Designed By: Acchittocca
Published By: Huch & Friends
TENKIGAMES
ElfinWerks
Mfg suggested # of Players: 2 - 5 players
User suggested # of Players:
(Not best with any number)
Recommended with 2, 3, 4, 5 players
(7 voters) [poll]
Playing Time: 90 Minutes
Mfg Suggested Ages:
User Suggested Ages: 12 and up
(2 voters) [poll]
Language Dependence: No necessary in-game text
(6 voters) [poll]
Category: City Building
Medieval
Mechanics: Set Collection
Card Drafting
Other Names: N/A

Description

[Edit] [History]

In the 12th Century, in the north of Italy, there were strong cities, ruled by themselves with their own territories and army and each one with own characteristics. They were called COMUNI. The relationship among them was a more or less a pacific coexistence but the cultural, military and Economic competition was always very high.
In this game each player rules a particular COMUNE and has to increase the wealth of the city. To do this he must build structures that are the core of the Economic, Military, Cultural and Religious life.
At the same time all the player must be aware of the invasion that can come from outside and if necessary must be able to collaborate to defeat them.

Comuni is a game of strategy, more suitable for the experienced players.
The core of the game is trying to acquire "projects of buildings" (cards) that can be automatically transformed in buildings and protection walls (and subsequent upgrades).
The acquisition of the projects is made through a bidding system.
The buildings can be of four types (Economic, Military Cultural and Religious) that give different resources. The resources give different advantages during the game in the bidding phase, when you transform projects into buildings etc....
The projects cards are divided in four different decks, at the end of each of them, an invasion comes, each time stronger. The invasion hits all players and during the invasion each player must defend his city. The players also can (and have an incentive) to collaborate to fight the aggression together.
At the end of the four invasions the game ends.
The key element of this game is the ability to plan a successful strategy predicting what will be the situation several turns in advance. Game is balanced, with no luck and no dice.

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Statistics

User Rank: 647
Num Ratings: 215
Average Rating: 7.16
Standard Deviation: 1.41
Num Views: 15936
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.39 moreinfo
Personal Comments: 86
Users Owning: 185
Users Wanting: 39
Users Trading: 2
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 242
Plays This Month: 8
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1 Comuni Sichtschirm-Kurzspielregel deutsch
Comuni Kurzspielregel.pdf
German Player Aid to glue it into the player's screens. The player aid text was originally made by Jost aus Soest (http://www.spielepizza.de), revision, design and layout was done by me.
2 Starting Resource Labels
Boxes.doc
Fit Avery 1" x 2 5/8" Labels
1 Turn Summary Player Aid
Comuni - Player Aid.pdf
A detailed turn summary showing all the options and actions that must be taken each turn.
2 Comuni Player Aid - English
Comuni_playerAid_EN.pdf
Player Aid: uses of resources, player's turn, final scoring.
0 Comuni Player Aid - Italian
Comuni_playerAid_ita.pdf
Schema riassuntivo in italiano per comuni: descrive i possibili utilizzi delle risorse, il turno di gioco e i punteggi attribuiti a fine partita. Italian player aid: uses of resources, player's turn, final scoring.
2 Comuni Turn Order V1.1
Comuni Turn Order.jpg
Turn Phases + options
User Information
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