Newest game from the pair that made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution.
Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue. Players have a hand of three delegate cards that represent their respective states and also have a special ability. Players may use these cards' special abilities, use the cards to vote for or against the issue under consideration, or to try and claim tokens in each of the four types of issues. When a round ends, the issue either passes, or is flipped to its opposite side (Federalist/Anti or Big/Small).
Players score points for having voted with the majority, and also for having tokens matching the issue types that are voted into the constitution.
Here’s a spreadsheet that shows each Founding Fathers Delegate (card), which state he’s from, which faction he favors, the wording of his event, if the event is persistent, his nickname, the flavor text (historical info) on his card, etc.
The yellow highlight in the Faction column shows when the delegate is unique (e.g. William Houstoun is the only Large Stater from Georgia). This can come in handy when you’re filling your hand. (“I know that’s Elbridge Gerry from Massachusetts. I’ll get a point when I vote Nay.”)
The yellow highlight in the Event column shows all the events that (may) directly give points when played.
You can also see some trends. Like, the New Jersey Small Staters all have pretty cool events, as do the Pennsylvania Federalists.
Version 1.0 - A single page file which defines the ways victory points are scored and the options players have each turn. The file also contains a brief definition of the game terms which are used on the cards (What’s my Caucus? Which is the Committee Room?) A bonus is included: If you print on both sides of the paper, the reverse contains the text of the US Constitution Bill of Rights. Great for laminating and showing your right to bear arms.
This is a simple summary, in Excel, of the different Delegate Cards available in Founding Fathers. It is sorted on two separate sheets - first by State, and second by the benefit - or "Power" - that the Delegate provides it's primary benefit.
My objective in creating this file is to give new players a sense as to how many cards will be able to impact different aspects of the game. For example, you can see from this inventory that relatively few cards allow a player to add Influence Markers, while a great deal provide immediate scoring. It gives the new player a little bit of background on what to expect so they have a reasonable change against more seasoned players.
Users are welcome to modify the file for their own purposes or benefits - enjoy.