Build your space civilization as humanity travels to new stars and meets the weird artifacts of ancient alien races!
In Ad Astra you will explore new planets, exploit their resources and set your own goals to create the most advanced space colonies.
Using an innovative turn-planning system, Ad Astra is the first game in our “Designer’s Collection”, which will feature original games from the best international authors.
Print using 150 dpi, glue top half to cardboard, bottom half to other side, and cut into 10 tokens.
Use during setup to indicate which systems each player has "limited movement option" to. (i.e. which 2 system that player needs other player's movement cards to get to.
During setup to help even out the game, you can put less planets on systems were 2 players can't easily go and more planets on systems where everyone can go.
You can also leave these tokens there all game long as a simple reminder of that fact.
A breakdown of the differences between each race/color's production cards and movement cards followed by a brief analysis of how these may or may not be used to handicap stronger players or affect game balance during setup.
Traduzione del racconto (non ufficiale) di Eric Dion, sugli eventi di Ad Astra.
-
Italian translation of the fan-fic backstory by Eric Dion. English version here: http://www.boardgamegeek.com/filepage/47121
For us senior-citizen gamers, and others in the 'thick-eyeglass brigade', here are the rules necessary to play _Ad Astra_, formatted to be printed out on 8.5x11 paper in 12-point type. Hope 'twill be more readable than the standard rulebook.