A new castle is being built for the king, and lots of workers are coming from far away to make their contribution.
Each player is a master builder, who will have to make a tactical choice from a number of character cards each turn. But watch out, the character cards also cause interaction, making for a surprising and varied game. Only when the points are counted at the end of the game, the victor will be known!
Players use cards from their hands to take actions. These are revealed simultaneously and then resolved in a set order. One of the cards allows a player to pick the cards back up into their hand, allowing them to reuse cards previously played.
Players collect resources and money, and build buildings. Once a building is built, the tile is moved to reveal spaces for workers. These spaces give bonus points at the end of the game. The person with the most points at the end of the game is the winner.
There are some great player aids on here, but having the German edition I wanted something that didn't separate the card order from their actual function. So I knocked it up myself.
I started working on this & then saw the one uploaded by Brian Moore (Hopalong). I wanted it reformatted, so I kept going & here it is. Please note that I borrowed some ideas from Brian, but I tried to make sure I didn't pinch off him. Designed to be printed on A4 paper.
A player reference aid listing Building Value costs and immediate scoring benefits of the buildings. Also lists end-game scoring of Helpers placed on the buildings.
1 tuckbox to hold all of the cards for A Castle For All Seasons, with artwork. The file contains 2 versions of the tuckbox - one suited for 6 winter tiles and one slightly larger suited for 12 winter tiles. You only need to print one of the pages based on whether you have the 6 winter tile expansion or not. This tuckbox has a glued bottom. Base tuckbox generated at http://tuckbox.gameupdates.com/.