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Powerboats (2008)

Average Rating: 6.76/10
Board Game Rank: 661
Strategy Game Rank: 355
Family Game Rank: 151
Information
Designer
Artist
Publisher
Year Published
2008
# of Players
2 − 6
User Suggested # of Players
Best with 4, 5, 6 players
Recommended with 2, 3, 4, 5, 6 players
(22 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
9 and up
User Suggested Ages
8 and up
(10 voters) [poll]
Language Dependence
No necessary in-game text
(16 voters) [poll]
Honors
Subdomain
Category
Mechanic
Expansion
Expands
Family
Primary Name
Powerboats
Alternate Names
Website
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ObjectID: 38531
Description Edit | History

Compete in races with 2-6 speedboats. The more boats, the better the competition! Race as fast as you can between the islands and around the buoys on the large modular gameboard, but be careful not to crash!

Use the unique new 3-sided dice to determine your speed by the unique mechanic of adding/removing dice to accelerate/brake.

Powerboats is easy to play, but can be tricky. There is luck of the dice, but the main challenge is to manage your speed and routes the best.

BGG Marketplace
Pg. 1
Like New $37.99 28-Jan-2012 flag
Good $35.00 15-Jan-2012 flag
New €27.99 25-Dec-2011 flag
New €26.00 30-Aug-2011 flag
New €28.90 21-May-2011 flag
New €28.99 6-Mar-2011 flag
New €27.50 7-Aug-2010 flag
New €26.99 13-Jul-2010 flag
New €24.90 21-Sep-2009 flag
More Information Edit | History

You can play the two player version at http://www.mastermoves.eu/games.php

Microbadges:
mb Powerboats fan
mb Powerboats fan

FAQ

Question: Can I start more than 1 space behind the start line?
Answer: Yes, you can. (But you must still pass the start line).

Question: Can I turn my boat 2 sides (120 degrees)?
Answer: No

Question: I moved my boat. Can I turn it 60 degrees now?
Answer: No! Your boat ends its move pointing in the direction it moved to. Use this rule clearly. Some players may develop the habit of turning their boat after their move, but that will lead to mistakes during the game.

Question: Can I add or remove more than one die?
Answer: No.

Question: Can I keep my speed (dice) the same: no extra die, no die removed, no dice roll?
Answer: Yes, you can. Don't change your gear and don't move your foot on the gas... In theory, when you have 1 die and it is a '1', you can hold that the whole race and don't risk crashes. If you have a sight-seeing tour boat. Then you will lose, unless the other boats sink.

Question: How many dice can I use?
Answer: No limit! (That was the name of the prototype game.)
Your color area for your dice has 5 dice spots, which is normally enough. But you may reach 6 or more dice. Rare!

Question: Can I roll dice more than once during my turn?
Answer: No. Maximum 1 dice-roll per turn.

Question: I see a good place for a 'gentle' crash on land (or a buoy). Can I crash there?
Answer: Only if that is at the end of your boat's longest possible path through water spaces.
You must go in a direction where you don't crash. If you would crash in each direction, then you take the longest path, so that your boat gets the minimum damage. No kamikaze pilots!

Question Can you go down to zero dice? And if you do, can you still turn your boat 60 degrees, even though you stay in the same hex?
Answer Yes (if you had only 1 die), and yes you can.

Versions
[Add Version]
Pg. 1
Powerboats
Nick: 
First edition
Publisher: Cwali
Artist: Christof Tisch
Year: 2008
Product Code: CWA-POW01
Size: 13.70 x 9.00 x 1.90 inches
2.51 pounds
Dutch, English, French, Germanmore»
Release Date:  
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7 Powerboats Scoring Chart
Chart to help players with scoring.
2011-09-11
6 Powerboats - Reglas.pdf
Reglas en español de Powerboats.
2009-06-05
15 Powerboats - Cyberboard Version
Updated the start and finish graphics. Altered the numbered buoys, which now have flippable direction arrows encircling them. New Damage markers. Slight map tweak. [imageid=1060627 medium] You will Need the [url=http://cyberboard.brainiac.com/cyberboardv310.exe]Cyberboard[/url] program to run the files. [b]See my [url=http://www.boardgamegeek.com/geeklist/18537/my-cyberboard-conversions]Geeklist Here[/url] for all my other Cyberboard Conversions.[/b] Don't forget to Thumb!
2009-03-03
9 Powerboats Power Ups V1
Simple rules to add videogame inspired power ups to the game (mines, rockets, turbo etc).
2008-12-07
0 Slowakian Powerboats rulebook
Slowakian Powerboats rulebook for printing.
2008-10-31
1 Traditional Chinese (Taiwan/Hongkong) Powerboats rulebook
Traditional Chinese (Taiwan/Hongkong) Powerboats rulebook for printing
2008-10-29
0 Chinese Powerboats rulebook
Chinese Powerboats rulebook for print
2008-10-19
0 Hungarian Powerboats rulebook
Hungarian Powerboats rulebook for printing.
2008-10-18
0 Italian Powerboats rulebook
Italian Powerboats rulebook for printing.
2008-10-18
0 Czechian Powerboats rulebook
Czechian Powerboats rulebook for printing.
2008-10-18
Statistics
Board Game Rank: 661
Strategy Game Rank: 355
Family Game Rank: 151
Num Ratings: 1239
Average Rating: 6.76
Standard Deviation: 1.23
Num Views: 56374
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.7
Fans: 33
Personal Comments: 463
Users Owning: 920
Users Wanting: 179
Users Trading: 34 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 3
Price History: View
Total Plays: 4712
Plays This Month: 37
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 62
Average Rating 7.30
Average Weight 1.50
Num Owned 278
Prev. Owned 7
For Trade 12
Want in Trade 22
Wishlist 29
Comments 39
Year Published 2009
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