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Board Game Entry
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Information
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| Designed By |
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| Art By |
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| Published By |
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| Year Published |
2004
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| # of Players: |
2 − 7
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| User Suggested # of Players |
Best with 5 players Recommended with 2, 3, 4, 5, 6, 7 players (14 voters) [ poll]
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| Playing Time |
480 minutes
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| Mfg Suggested Ages |
14 and up
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| User Suggested Ages |
16 and up (4 voters) [ poll]
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| Language Dependence |
Moderate in-game text - needs crib sheet or paste ups (5 voters) [ poll]
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Category
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Mechanic
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| Primary Name |
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| Alternate Names |
Seven Ages
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Expanded By
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Show Expansions »
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Families
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7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia.
7 Ages consists of the following:
• 2 large (A1) full color maps of the World (1168 x 820mm);
• 6 full color countersheets (576 x 5/8" and 300 x 1/2" counters);
• 110 full color cards; and
• 32 A4 page Rules and Players' Guide.
You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and prestige.
All the leading figures of history are included, as they attempt to influence events and their society through their great words and deeds.
Are you game to change history?
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Microbadges: 
Players can play multiple civilizations simultaneously (though the counter set limits the total number of civilizations that can be in play), but the first civilization card played determines the time frame in which the game starts, restricting which additional civilizations may actually be played and/or what historical leaders civilizations in play may use. This makes the secret bids to get the first move important to all players.
The game features playing cards that represent either a historical civilization, an action, or a civilization advance, depending on the context in which the card is played. Each card also has a numeric value, used for making bids and trading. The game also features a system of a limited number of action options per player based on chits secretly selected by players each turn -- for example, if you are playing more than one civilization, only one can declare war, only one can take production, etc. There is a "wild" chit each player can use to let two of his or her civilizations take the same action, but the civilization using the wild chit pays a penalty.
Victory points and civilization levels are plotted using an on-board scoring area. Game play can be quite long with more than two or three players, so most games end at a predetermined time or turn with the player with the most victory points from all his or her civilizations combined winning.
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Recommendations
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| 2 |
7 ages alternate progress track
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To vary the sequence of unit types and dark ages, within plausible limits. Submitted by designer.
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2009-06-29
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7 Ages registration sheet
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Excel spreadsheet player aid. Register Glory earned per player per empire each turn. Calculates the current standings, Glory earned this turn and the last turn. Displays earned Glory in a nice litte chart. No macros, only simple queries and lookups in the sheet.
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2009-03-03
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Master Sequence of Play for 7 Ages
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(version 2.1) The sequence of play of 7 Ages, in frighteningly gory detail.
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2008-07-11
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7 Ages Vassal Module v0.24
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Improvements from 0.2:
-Disorder and city markers can be cloned
-Progress and Money are units, not markers. Both are placed with units, same place as capitols.
-Progress is a unit, not marker
Fixed bugs from 0.2:
-Named amd unnamed Ta leaders may be invisible
-Fixed Light Grey army returning to light blue deck;
-Fixed Invisible on Modernised units for all colours
To do list:
-Named Leaders should be units, not markers. Create discard pile for them;
-Make correction to some cards (cant remember which one now);
-Artefacts should be units, not markers. Display somehow player aid for game age;
-Comores area should be designated as fertile (Harry ruled so on www.boardgamegeek.com forum);
-implement displaying drawing from main deck;
-implement displaying drawing/returning, picking specific, from unnamed leaders
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2008-05-22
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Emissaries & Neutrals
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7 Ages house rules - adding barbarians (posted by redesigner)
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2007-11-05
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Alternate 7 Ages Manual.doc
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An entirely re-written complete game manual for 7 Ages (made with permission from ADG)
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2007-09-04
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Nit-Pickers' Guide to 7 Ages
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(Version 2.1) A thorough (but unofficial) debugging of 7 Ages, intended to resolve all ambiguities and contradictions, even for situations that are extraordinarily unlikely to occur. Many clarifications and examples are included.
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2007-08-28
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Glory Statistics.xls
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Statistics from 23 games on how well empires actually do (replaces 2005-11-28 file)
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2007-08-18
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7AgesHelpCardsColour.pdf
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Individual cards for leaders, religion, government, and artifacts.
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2007-05-04
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7AgesHelpCards.pdf
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Individual cards for leaders, religion, government, and artifacts.
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2007-03-26
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User Information
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Use this tool to rate games, save comments, and manage your collection.
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