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7 Ages (2004)

Average Rating: 7.07/10
Board Game Rank: 650
Strategy Game Rank: 353
Information
Designer
Artist
Publisher
Year Published
2004
# of Players
2 − 7
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5, 6, 7 players
(26 voters) [poll]
Playing Time
480 minutes
Mfg Suggested Ages
14 and up
User Suggested Ages
16 and up
(6 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(8 voters) [poll]
Honors
Subdomain
(35 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
7 Ages
Alternate Names
Seven Ages
七大紀元
Website
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ObjectID: 3870
Description Edit | History

7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia.

7 Ages consists of the following:

• 2 large (A1) full color maps of the World (1168 x 820mm);
• 6 full color countersheets (576 x 5/8" and 300 x 1/2" counters);
• 110 full color cards; and
• 32 A4 page Rules and Players' Guide.

You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and prestige.

All the leading figures of history are included, as they attempt to influence events and their society through their great words and deeds.

Are you game to change history?

BGG Marketplace
Pg. 1
Very Good C $60.00 4-Feb-2012 flag
Like New $50.00 2-Feb-2012 flag
Very Good $42.00 18-Jan-2012 flag
Like New $70.00 2-Jan-2012 flag
Like New $55.00 2-Nov-2011 flag
Like New $70.00 19-Sep-2011 flag
Like New $72.99 22-Jan-2009 flag
More Information Edit | History

Microbadges: http://files.boardgamegeek.com/images/microbadges/7ages1.gif http://files.boardgamegeek.com/images/microbadges/7ages2.gif http://files.boardgamegeek.com/images/microbadges/7ages3.gif
Players can play multiple civilizations simultaneously (though the counter set limits the total number of civilizations that can be in play), but the first civilization card played determines the time frame in which the game starts, restricting which additional civilizations may actually be played and/or what historical leaders civilizations in play may use. This makes the secret bids to get the first move important to all players.

The game features playing cards that represent either a historical civilization, an action, or a civilization advance, depending on the context in which the card is played. Each card also has a numeric value, used for making bids and trading. The game also features a system of a limited number of action options per player based on chits secretly selected by players each turn -- for example, if you are playing more than one civilization, only one can declare war, only one can take production, etc. There is a "wild" chit each player can use to let two of his or her civilizations take the same action, but the civilization using the wild chit pays a penalty.

Victory points and civilization levels are plotted using an on-board scoring area. Game play can be quite long with more than two or three players, so most games end at a predetermined time or turn with the player with the most victory points from all his or her civilizations combined winning.

Versions
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Pg. 1
7 Ages
Nick: 
First edition
Publisher: Australian Design Group
Artist: Rob Armstrong, Chris Denton
Year: 2004
Size:  
English
Release Date:  
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0 Variant
Variant for 7 Ages. Using standard 52 card deck of playing cards + joker.
2011-07-17
1 concise reference sheet by hecose
Reference sheet useful for quick referencing and provides a structured summary for teaching the game. See the Ikusa / Samurai Swords / Shogun game entry if you are interested in ref sheets for other games that I’ve made.
2011-07-07
0 Greg's 7 Ages House Rules
Just a few house rules I like along with a couple of handy tables.
2011-06-17
6 Accelerated 7 Ages
Rules for playing a quick (6 hour) game of 7 Ages from beginning to end. A good way to introduce the game to new players. But not as good as the real thing.
2010-07-12
9 Replacement action cards with quick summary
Updated with the changes proposed
2009-10-23
5 White empire (stats like the light grey empire)
I just took the light grey empire and changed the color into white - voila an empire more to make it easier to play with 4 players. I recomend empire 16 for a 4 player game that everyone can play with 4 empires.
2009-08-11
5 7 ages alternate progress track
To vary the sequence of unit types and dark ages, within plausible limits. Submitted by designer.
2009-06-29
9 7 Ages registration sheet
Excel spreadsheet player aid. Register Glory earned per player per empire each turn. Calculates the current standings, Glory earned this turn and the last turn. Displays earned Glory in a nice litte chart. No macros, only simple queries and lookups in the sheet.
2009-03-03
11 Master Sequence of Play for 7 Ages
(version 2.1) The sequence of play of 7 Ages, in frighteningly gory detail.
2008-07-11
3 7 Ages Vassal Module v0.24
Improvements from 0.2: -Disorder and city markers can be cloned -Progress and Money are units, not markers. Both are placed with units, same place as capitols. -Progress is a unit, not marker Fixed bugs from 0.2: -Named amd unnamed Ta leaders may be invisible -Fixed Light Grey army returning to light blue deck; -Fixed Invisible on Modernised units for all colours To do list: -Named Leaders should be units, not markers. Create discard pile for them; -Make correction to some cards (cant remember which one now); -Artefacts should be units, not markers. Display somehow player aid for game age; -Comores area should be designated as fertile (Harry ruled so on www.boardgamegeek.com forum); -implement displaying drawing from main deck; -implement displaying drawing/returning,...
2008-05-22
Statistics
Board Game Rank: 650
Strategy Game Rank: 353
Num Ratings: 723
Average Rating: 7.07
Standard Deviation: 2.01
Num Views: 173469
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.0
Fans: 40
Personal Comments: 401
Users Owning: 1032
Users Wanting: 131
Users Trading: 52 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 976
Plays This Month: 7
Linked Items Relationship: Expansions for this Game
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