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Information
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Year Published
2009
# of Players
2
User Suggested # of Players
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Playing Time
240 minutes
Mfg Suggested Ages
12 and up
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Chosin: X Corps Escapes the Trap
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Strategy & Tactics magazine #257

Chosin: X Corps Escapes the Trap, is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at the Chosin Reservoir. Chosin, designed by Joseph Miranda, covers the entire campaign using the same game system as Gauntlet, which appeared in Strategy & Tactics 190. The two games are compatible, and the Strategic Scenario included in this issue provides instructions, as well as extra units, to create a combined Chosin/Gauntlet game of the entire Chinese offensive of 1950. Players can also use the Chosin rules and charts to update Gauntlet.

Each game turn equals one day. Each hex represents 2.5 miles (four kilometers). Units of maneuver are mostly UN regiments and brigades of 1,500 to 5,000 men, while each Communist divisional counter represents about 6,000 to 24,000 men. Each air UN unit represents 30 to 50 sorties. There are 280 NATO-style, small-size (half-inch) counters, including errata-fix replacements for Gauntlet.

Special rules cover: naval gunfire support, aerial combat operations, air transport, aerial supply, naval supply and troop transport, limited intelligence, bridge destruction and repair, fog of war, meeting engagements, organizational integrity, entrenchments, partisans, special forces, combat engineers, and the possibility of atomic warfare. The short scenario will take two experienced players about four to six hours to complete.

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Chosin: X Corps Escapes the Trap
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First Edition
Publisher: Decision Games (I)
Artist: 
Year: 2009
Product Code: DCGST257
Size: 8.50 x 11.00 x 0.38 inches
1.00 pounds
English
Release Date:  
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6 Rules Synopsis
This is a short, three page rules synopsis I put together.
2009-08-15
1 Additional 'breakdown' counters for ROK and USMC and corrected "Fog of War" chart.
Player Aid I've noticed the problem that there aren't enough USMC breakdown units to reorganize all three of 1/1M, 5/1M and 7/1M (2-2-8 plus a pair of 1-2-8 each). One has to use US Army units. In addition if one plays with the 'option' [38.6] (3) that brings the 2nd Marines into play, a 6-7-8 unit, the additional need for a pair of 2-2-8 and another 1-2-8 is not met by the current counter mix. Also the number of 1-1-6 ROK breakdown units is not adequate if one plays the 22/3, 23/3 and 18/CAP regiments for [38.6] (5) "Units Evacuated from Northeast Korea" Committed to Hungnam Front. Also you probably noticed that the FOW markers are numbered 19-27 whilst the chart on map is keyed to #1-9. These are all not too hard to work around with but I have gone ahead and put together...
2009-07-22
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Average Rating: 7.29
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