Information
Designer
Artist
Publisher
Year Published
2009
# of Players
1 − 2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(3 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
240 minutes
User Suggested Ages
12 and up
(1 voter) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Honors
Subdomain
(6 voters) [vote]
Category
Mechanic
Family
Primary Name
The Pocket at Falaise
Alternate Names
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ObjectID: 38837
Description Edit | History

At the end of the Gulf War in '91, cable TV news was full of horrific photos from the "Highway of Death," the route back to Iraq from Kuwait that seemed, almost literally, to be "paved" with burnt-out vehicles. Those who study WWII remember similar destruction... on the road out of the Falaise Pocket... where 25 German divisions raced for survival, while the Allied armies aimed to turn Hitler's delayed counterattack on Normandy from failure to war-ending disaster. In one sense, neither side succeeded. But the devastation was something unprecedented.

Now, you have a chance to do better. The Pocket at Falaise puts each player in the difficult position of trying to overcome the obstacles, both human and mechanical, tactical and operational, that interfered with success in 1944. Award-winning designer Ted Racier explains:

The story of the Falaise battle is that of two German armies trying to escape a trap set for them by their own high command, and of the Allied armies trying to close the trap, despite the hesitations and divisions of their own higher commanders.

While we may think of the Allies as having overwhelming forces, at the actual point of contact, there were relatively weak units trying to "plug the leak" against overwhelming numbers of intensely motivated Germans. The situation means that the "retreating" Germans are actually forced to do a lot of attacking, while the "advancing" allies found themselves in a desperate defense. The Pocket at Falaise uses a chit-pull activation system to capture some of the chaotic and uncoordinated efforts. Players are forced to juggle to make the best out of an increasingly difficult situation, and a combat scale that straddles "tactical" and "operational," aiming to capture the best of both without adding a lot of fiddly rules. A complete set of solitaire rules for the game completes the package.

Eisenhower called it, "The Great Killing Ground." What the Germans called it cannot be printed. What you will call it depends on how well you do... Against the Odds.

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More Information Edit | History

Against the Odds magazine #27.

It includes Variant rule & Setup aid for Guerra a Muerte, Against the Odds issue #23.


Variant rule & Setup aid is included in Meatgrinder, Against the Odds issue #33.

Versions
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Pg. 1
The Pocket at Falaise
Nick: 
Ziplock First Edition
Publisher: Against the Odds
Artist: Craig Grando
Year: 2009
Product Code: Issue Vol. VII Nr. 7
Size: 11.10 x 8.75 x 0.20 inches
English
Release Date:  
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The Pocket at Falaise
Nick: 
Against the Odds Boxed First edition
Publisher: Against the Odds
Artist: Craig Grando
Year: 2009
Product Code: Issue Vol. VII Nr. 7
Size: 8.90 x 11.40 x 0.90 inches
1.20 pounds
English
Release Date:  
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Pg. 1 of 1
7 Pocket at Falaise Set-up Aid.
This is a list to help players with the Axis and Allied set-ups for this game.
English
2009-11-18
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Statistics
Board Game Rank: 4154
War Game Rank: 758
Num Ratings: 69
Average Rating: 7.20
Standard Deviation: 1.14
Num Views: 20802
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.8
Fans: 6
Personal Comments: 37
Users Owning: 299
Users Wanting: 8
Users Trading: 10 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 52
Plays This Month: 0
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User Information
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