Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either:
The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR
The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty.
Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire.
Washington’s War winner of the 2011 Charles S. Roberts Award for Best Pre-Napoleonic Wargame and the Walter Luc Haas Award for the best 2011 Wargame.
Unofficial translation of Event Strategy Cards text to Russian.
All Event Cards except "Government Fails" are included. "Government Fails" and Ops Cards are not included.
Перевод текста карт событий на русский.
Переведены все карты, кроме "Падения правительства". Карты операций и падения правительства не переведены.
Карты отсортированы по оригинальному (английскому) названию события (по алфавиту), а не по номерам.
Старался, где можно, переводить дословно.
Version 1.1. User Friendly GUI to ensures all aspects of battles are calculated correctly. Uses VBA code for calculations so remember to enable macros. Discussion located here: http://boardgamegeek.com/article/6180605
Changes: Increased error checking pertaining to event cards and winter offensive. Fixed logic that allowed for full battle rating despite fewer CU's. Added a "Reset" button for quick resetting of the form.
This is another Colony Control Chart. I didn't feel that the others present here are really that useful.
This chart is designed to quickly show who controls what Colony and because of the ordering of the chart, which Colonies might be vulnerable.
If the white areas of the page are cut off, the remaining card fits pretty well over the existing control chart.
12 to 16 mm dice could be used as markers, or I just bought some "Fantasy Flight Supply Gaming Tokens" that seem to do the job.