Microbadge: 
The playable area of the 18EZ board is hexagonal. Unlike most 18xx games, it was not intended to represent any specific geographic region, or period of history. Since this is intended to be an entry-level game, the playing area, and most of the components are kept somewhat generic.
Each of the game's six major railroads will start in its own area. This limits interference from other players. In the center of the map, is Metropolis. The one city in the game whose value exceeds all of the others. At each of the six corners of the map is a red area, which represents a connection to areas beyond the scope of the playing area. As Metropolis is in the center, and there is an off-board area near each railroad's starting position, there is a level of equality not available in most 18xx games. Though all of the starting positions are not precisely identical to one another, great effort has been made to offer benefits and drawbacks to each starting position. This will allow up to six players to pursue different avenues toward the same goal: To become the player with the greatest net worth.

Two games of 18EZ being played at GenCon.
The game has been designed with our tongues firmly in our cheeks. For lack of any historical precedent, major railroads are named after colors, and minor railroads after numbers. The cities that are occupied by a railroad are named after that railroad's color, or number (such as "Two-pelo", or "Red-ding.") Cities that are not the home of a railroad are named after significant 18xx game designers.