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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2009
# of Players:
2 − 6
User Suggested # of Players
Best with 3, 4 players
Recommended with 2, 3, 4, 5 players
(3 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
0 and up
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(3 voters) [poll]
Category
Mechanic
Primary Name
18EZ
Alternate Names
Expanded By
Families
Description Edit | History

18EZ is the first 18xx game designed from the ground-up to help players learn the 18xx system. The game uses a series of modules, which allow players play entire games quickly while learning the different phases of the game in bite-size pieces.
For instance, In the first module, players learn how to build and manage routes. In the second, they are introduced to the stock market. Each module adds an element of interest for the new player, and keeps the game exciting.
After completing all of the modules, players should be able to jump right into any 18xx game, without having to learn the entire complex system. They will just need to learn that specific variation, which will allow them to be competitive in what would otherwise be an hours long, painful session!

More Information Edit | History

Microbadge: http://files.boardgamegeek.com/images/microbadges/mb_18EZfan.gif

The playable area of the 18EZ board is hexagonal. Unlike most 18xx games, it was not intended to represent any specific geographic region, or period of history. Since this is intended to be an entry-level game, the playing area, and most of the components are kept somewhat generic.
Each of the game's six major railroads will start in its own area. This limits interference from other players. In the center of the map, is Metropolis. The one city in the game whose value exceeds all of the others. At each of the six corners of the map is a red area, which represents a connection to areas beyond the scope of the playing area. As Metropolis is in the center, and there is an off-board area near each railroad's starting position, there is a level of equality not available in most 18xx games. Though all of the starting positions are not precisely identical to one another, great effort has been made to offer benefits and drawbacks to each starting position. This will allow up to six players to pursue different avenues toward the same goal: To become the player with the greatest net worth.

Two games of 18EZ being played at GenCon.

The game has been designed with our tongues firmly in our cheeks. For lack of any historical precedent, major railroads are named after colors, and minor railroads after numbers. The cities that are occupied by a railroad are named after that railroad's color, or number (such as "Two-pelo", or "Red-ding.") Cities that are not the home of a railroad are named after significant 18xx game designers.

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8 18EZ Level 1 Rulebook
This is a 5 page rulebook, covering only the rules for the most basic version of the game.
2009-10-30
11 18EZ Level 2 Rulebook
This rulebook covers Level 2 only. It is intended to help players find the rules of Level 2 without having to cross-reference between the Level 1 and 2 rules.
2009-08-29
10 18EZ Level 3 Rulebook
(Version 1.1) This rulebook covers Level 3 only. It is intended to help experienced players find the rules of Level 3 without having to cross-reference between the rules of all 3 levels.
2009-08-29
Statistics
Board Game Rank: 3400
Num Ratings: 39
Average Rating: 6.49
Standard Deviation: 1.87
Num Views: 19567
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5 moreinfo
Fans: 6
Personal Comments: 35
Users Owning: 73
Users Wanting: 37
Users Trading: 3 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 81
Plays This Month: 2
Linked Items Relationship: Expansions for this Game
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