The two players select their lineups from imaginary players or actual players by converting their stats to the game's parameters. (This is easily done from mlb.com on the net.)
The Defensive team is the manager and catcher, selecting pitch types (Fast Ball, Off Speed, Pitch out, etc. )to get batters out.
Offensive managers and batters must then select a type of strategy (Steal, Bunt, Hit and Run, Long Ball, etc.)The defensive team commits first with a "Pitch" card. The offensive team then orally calls its strategy. The results of the two strategies are found by cross indexing the two strategies on a result matrix table.
Players can decide on the size of ballpark before the game.
There are rules for series play in order to give proper rest pitchers. The game even has injury possibilities.
Baseball Strategy (1962) Revised 1973, 1977, 1980
Prior existing published design redesigned by Avalon Hill
Designed by Tom Shaw
Always the weaker sister of the two, BASEBALL STRATEGY has nonetheless continued to evolve through four editions into a constantly more realistic game while maintaining its emphasis on competitive playing mechanics.
Newly updated. Now, batters have their averages float with the count. There can be throwing errors on a stolen base attempt, infield grades are more realistic as well as determining their levels of competence, pop ups, balks, wild pitches (instead of passed balls), hit batters, more DP realism and a possible TP on a ground ball, rob of hits, there is also a slim DP possibility off a Hit and Run, etc.
Now injuries can occur to a batter hit by a pitch, certain steal attempts, rob attempts, and stretching hits/advancing using the Taking Extra Base Chart Variant.
Newly updated. Super Advanced Offense Charts for more realism. They put more "bite" into this game. Now, batters have their averages float with the count. There can be throwing errors on a stolen base attempts. The names of the swings (ball in play strategies) have been updated. More bunt singles vs. a LHP, DP's on normal line drive outs, TPs possibilities on Hit and Run line drives, Now the Fastball A and Breaking Pitch B can be hit for a long belt if the batter has a negative power rating, Missed bunt possibilities, Batter protection if stealing third baseand more.
Robs of home runs or any other hit are now possible (See Super Advanced rules). Long Balls in play now go to specific parts of the ball park (LF/RF, CF. Power Alleys), so pitchers can now be more pitch specific to help prevent taters, and fewer triples will be hit as based upon the batter's speed rating.
Newly updated. These rules are more realistic than the original for added fun and drama. They can be printed in pamphlet form. There is a new fast start/slow start rule for pitchers, 2 additional pitcher grades, rob of hit possibilities, throwing errors on the TEB Chart, etc.
For the I-94 world series that should have been in 1984 except those darn Pods won 3 straight after dropping the first 2 to the beloved Cubbies. They broke my wish for that fall...to watch the 2 best teams in baseball that year in the WS. The Pods didn't have a chance against the Tigers that year. The Cubs would have given the Tigers a real dog fight and run for their money, but alas, it didn't come to be. I keep wanting to believe that that WS would have been an historical classic. I have always felt since then that the Tigers never faced the best, therfore, that makes it challenging to call them the best that year.