In this fun, goofy game, each player controls a worm formed from several lined-up discs. A turn consists of all players secretly choosing on their dice the amount that they want to move. When the choices are simultaneously revealed, all players who chose the same number as someone else lose their movement for that turn. All other players move their worms according to their dice, taking the appropriate number of discs from the back of the worms and adding them to the front, sometimes curving a bit in an attempt to cut off other worms' movement.
The MB Games 1995 version called Blazing Camels came with parts for up to 4 players only but also had special rule for 2 players of having a ghost herder. After player and opponent have chosen their number the ghost herder is thrown and if it matches either (or both) players chosen number those camels are not moved.
Contains Gamebox & 5 Player Scenario.
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