In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.
At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
I tried to make my own race/powers cheat sheet that I could understand and print off on 8.5 x 11 paper. Includes base game, Grand Dames, Cursed!, Be Not Afraid, Royal Bonus, and A Spider's Web expansions. Races are all on one side. Special powers are all on the other side in alphabetical order. I looked up FAQ's on Days of Wonder site to try to get the latest info and keep the wording simple. There may be typos and mistakes. Go easy on me.
The Mimic race is meant to be a risk/reward race where you quickly can steal gold from other players, but also lose that and maybe more as soon as you go into decline.
When attacking roll a dice, take that amount of coins from the defending player.
When Mimics are in decline: roll a dice when a Mimmic is killed, give that amount of coins to the attacking player.
Printing the race:
The PDF fits on a piece of A4 paper, do not scale when printing.
Hope you like it and be sure to leave a thumb up so other people may find it.
These are spiders webs paste-ups to be used with the race and power cards, as below (note printing additional cards for these paste-ups may be required). Print on paper or cardstock as 'Actual Size' and they should fit perfectly.