In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.
At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
I was able to squeeze all the current SW races on one sheet to be able to print out. The font is size 10, please let me know if you see errors. Thanks!
Some tuckboxes I created for the racial tokens (and Lost Tribes). Tuckboxes were generated for leaders and other relevant tokens to be included (but should handle no leaders well enough). Updated for US Letter size.
Additional files for expansion races are uploaded on the expansion pages.
Inspired by Mice and Mystics, I decided to do a Mice race for Small World. They are like the Mudmen from Small world Underground, but instead of swamps they gain troops from farmlands.
Rule-book formulation:
During the Troop redeployment phase of your turn, take 1 new Mice token from the tray for each Farmland Region you occupy and deploy them in any Region(s) your Mice occupy.
Hope you like them.
Changed the race to have a standard of 5 tokens instead of 3 for balancing issues. This means its identical in power to the Ogres from Small World Underground.
Here are images/icons of each component within the Small World base game. I use these as an add on to my labels for my baggies, but you could also use these in Plano boxes, Tuck Boxes, or where ever else you see fit. Use them as you please.
For Small World Underground icons click here:
http://boardgamegeek.com/filepage/100790/small-world-underground-component-icons
Geeklist to other games I have completed:
http://www.boardgamegeek.com/geeklist/170153/component-iconsimages-for-labels-plano-boxes-tuck
With permission from [user=goobus][/user], this is an updated version of [filepage=53145]this file[/filepage] to include the Royal Bonus Races and Powers.
2 pages (print dbl sided), includes the original game, Cursed, and Grand Dames, Be Not Afraid, and Royal Bonus races and powers. One page/side has all the Small World Race descriptions. Other page/side has all the Special Power descriptions.