geek
The Hotness
Games|People|Company
Board Game Entry
User Rating: 8.50 / 10 (3 Ratings)
Your Tags: Add tags
Popular Tags: radar [+] watching [+] [View All]
Board Game Rank: 0
 Submit Corrections
 Customize View
rss RSS Feed 
Share:
ObjectID: 40765
Information
Designed By
Art By
Published By
Year Published
0
# of Players:
2 − 4
User Suggested # of Players
Best with 2, 3, 4 players
Recommended with 2, 3, 4 players
(2 voters) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(1 voter) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(2 voters) [poll]
Category
Mechanic
Primary Name
Clash of Cultures
Alternate Names
Expanded By
Families
Description Edit | History

CLASH of CULTURES

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in it's infancy. Move settlers to uncharted regions and reveal the terrain and it's resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points for:
- The number of cities and their sizes
- Your Culture Level (things that will remain long after your civilization is gone)
- Your Happiness Level
- Objectives (Military and Civic)

More Information Edit | History

This page does not exist; you can edit this page to create it.

BGG Marketplace
Pg. 1
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 1
Recommendations
Files
Title | Hot | Recent
[Browse »] [Upload File »]
Pg. 1 of 1
No Files Found.
Statistics
Board Game Rank: 0
Num Ratings: 3
Average Rating: 8.50
Standard Deviation: 0.41
Num Views: 4316
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7 moreinfo
Fans: 5
Personal Comments: 3
Users Owning: 0
Users Wanting: 10
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 14
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
[Submit Corrections »]
Sort:
Pg. 1 of 1
No Items Found
Web Links
Sort: Recent | Title
[Add Link] [Propose Default] [Browse]
Pg. 1 of 1
No Items Found
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.