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Information
Designer
Artist
Publisher
Year Published
1986
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(6 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(3 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(3 voters) [poll]
Honors
Subdomain
(9 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
2nd Fleet
Alternate Names
Website
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ObjectID: 4090
Description Edit | History

2nd Fleet is a refinement of Victory Games popular Sixth Fleet game system, and examines the strengths and weaknesses of the Soviet Red Banner Northern Fleet and the US Second Fleet and its NATO allies in future conflict for control of the North Atlantic and Arctic Oceans. Players are placed in command of the opposing superpower fleets. The mighty aircraft carriers and escorting capital ships must be protected from the devastating firepower of modern missiles, torpedoes, and bomb attacks. Attack submarines threaten the enemy task forces and replenishment convoys while searching out their submerged rivals. Limited air assets must be carefully assigned to combat air patrols, long-range strategic missions and attack strikes. 2nd Fleet, with its multitude of options and strategies, is one of today's most realistic recreations of modern naval warfare on the high seas.

Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft.
Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs.
Optional rules include nuclear weapons and logistics.
About 10 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenario).

Game Components:

  • 384 5/8-inch Counters
  • 260 1/2-inch Counters
  • 2 22" x 32" Mapsheets
  • 1 Rules Booklet
  • 2 Charts/Tables Booklets
  • 1 Logistics Roster Pad
  • 2 Scenario Set-up Cards
  • 1 10-sided Die
  • 1 Counter Storage Tray

Part of Victory Games Fleet Series.

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More Information Edit | History

Magazine References:

The GENERAL Index Article List:

BattlePlan Index Article List:


Versions
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2nd Fleet
Nick: 
First edition
Publisher: Victory Games
Artist: Ted Koller, James Talbot
Year: 1986
Size: Avalon Hill Bookcase
2.04 pounds
English
Release Date:  
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1 Player Record
NATO and Soviet Player Record for Advanced Game Scenario
2009-04-15
3 Logistic Roster
Spreadsheet for Allied and Soviet Logistic Roster
2009-04-15
1 Double-blind moderator House Rules
Developed over time between Steve Williams and Tracy Johnson.
2007-10-19
5 2ndFleetpdf.pdf
Soviet Charts and Tables
2004-06-06
Statistics
Board Game Rank: 1145
War Game Rank: 252
Num Ratings: 315
Average Rating: 7.01
Standard Deviation: 1.42
Num Views: 35160
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.4
Fans: 17
Personal Comments: 130
Users Owning: 706
Users Wanting: 18
Users Trading: 41 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 5
Price History: View
Total Plays: 174
Plays This Month: 0
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