In this Sid Sackson classic, there is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A list of the probabilities of throwing a "good" roll (i.e., being able to advance at least one runner, or not "crapping out") in Can't Stop given runners on any three numbers. Also includes tables of rolling either or both of two numbers, and of rolling any single number.
I generated these tables using a script in the statistical programming language R, via a "brute force" approach, counting up winning combinations over all possible die rolls.
Version 2.0, 1/9/2012
I will upload a picture of my selfmade game - so have a look at it. The file here includes the artwork and a short explanation (in English). The whole game with bought wooden tokens fits in an ice box.
2.5"x3.5" rules refresher "Cheat Sheet"
This is a card-sized (standard MtG CCG) "cheat sheet" with the key rules for the game. This card is meant for people familiar with the game but wants a quick refresher, especially about picky details that are easy to forget. Feel free to comment/critique for me to improve them.
Includes Gamebox and 4 player Scenario file.
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You will Need the [url=http://cyberboard.brainiac.com/cyberboardv310.exe]Cyberboard[/url] program to run the files.
[b]See my [url=http://www.boardgamegeek.com/geeklist/18537/my-cyberboard-conversions]Geeklist Here[/url] for all my other Cyberboard Conversions.[/b]
Don't forget to Thumb!