Anzio is a small port 35 miles south of Rome. War has a way of making history in obscure places like Guadacanal, Waterloo and Anzio. This is a strategy game which makes it possible for you to recreate not only the famous invasion but the entire campaign for Italy.
Avalon Hill Complexity ratings:
Basic Game - 4
Advanced Game - 7-10
From "The Avalon Hill General Index and Company History, 1952-1980"
Anzio (1969) Discontinued 1971, Revised 1974, Revised 1978, Revised 1980
Freelance design revised by Avalon Hill
Designed by Dave Williams
Later Design by Tom Oleson
Later Development by Don Greenwood
ANZIO was loaded with innovation and its highly colorful and functional mapboard combined with step reduction combat should have made it an instant hit. Not so. The game was soon discontinued due to disappointing sales. Handicapped by an unattractive box and confusing rules, the game never got the play it deserved. Tom Oleson, a dedicated gamer who fell in love with the game’s good points was responsible for subsequent revisions which greatly improved the play of the game and the clarity of the instructions. Only the rulebook and playing aid set is necessary to update the 1969 version although the counters have undergone slight revision and are also worth updating. The last two editions have included only minor changes to the rulebook. More important, is the new box featuring artwork of Rodger MacGowan which is hoped to improve the games still dismal sales performance.
12.8 km (8 miles) per hex, 1 week per turn. Most units represent regiments, brigades, and divisions.
This self-extracting Zip has the files necessary to play Anzio by mail using the WarGame Processor. Make your move as if you were sitting across from your opponent. Save your move and send it to him, and he can watch it unfold in a visual replay. Get the WarGame Processor at http://wargamesbymail.com/