Using a catapult which launches energy spheres, players determine which of three actions can be taken in a turn.
Movement action allows the roll of a die, after which forces can be positioned to try and take over strategic locations.
Escape action allows captured figures to return to play
Launch action lets the player once again fire the catapult, but this time to take out figures on the board.
Play progresses until one player occupies all three strategic hexes, or captures 10 opposing figures.