This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is widely-regarded as one of the best. Plus each 18xx title adds new and different elements to the game. This game features the formation of the Canadian National Railroad, and government loans well as major obstacles for railroad growth. A game is finished when the bank runs out of money or one player goes bankrupt, and the player with the greatest personal holdings wins.
The Flos Tramway
Waterloo & Saugeen Railway Company
The Canada Company
Great Lakes Shipping Company
The Niagara Falls Suspension Bridge Company
The St. Clair Frontier Tunnel Company
Rules to 1856 compressed to three pages; headings and important rules either highlighted or in bold. First two pages serve as player aid. Third page describes formation of CGR. (Original rules obtained online.)
Excel file with sheets for Turn/Phase Summary, Easy math payout grid, Operating Revenue tracking grid (what did CA run for last round? -Keep track with this), and final rounds tally sheet (forumla's are all set up in excel)