The Battle of the Bulge is an historically correct re-creation of the famous World War II campaign of the same name. The 101st Airborne Division is hopelessly encircled at Bastogne. The German commander demands surrender. General Anthony McAuliffe replies to the demand with one simple word "Nuts!".
The game's scale is 3.2 km (2 miles) per hex; 12 hours per turn. Units are regiments and brigades.
I created this excel file to track and facilitate PBE-Mail of the AHGC Battle of the Bulge-1981. The German player inputs his 16-AM movement for each counter available in his OB and resolves battles. The file allows for advances/retreats and the new hex locations for both German and US pieces. The US player then takes his 16-AM turn in the same worksheet. The 16-AM tab is copied to make the 16-PM turn and the procedure is repeated. Allows for assignment of Support Fire artillery and Air Support and marking/tracking the counters that are eliminated as the Germans advance. Enjoy.
Here is a PDF of Bulge '81 counters zipped. I also included the "errata counter" values. One added twist: I added the "division insignia" for each division in the game. I can't vouch for 100% accuracy on each insignia, but they look good. You have the option of gluing some of the information counters front and back, or cut them all out as is if you have trouble mounting front and back like I do.
On my printer, they came out a little dark. You can still easily see the numbers, but if you play in the basement like I do, they may be a little hard to see with poor lighting. Experiment to see what works best for your printer.
Enjoy.