Project: Death Race is a game being developed by Robot Viking’s writers and readers. Its goal is to recreate the insane action stunts of movies like The Road Warrior and Death Race: 2000 using 1/64 scale toy cars (Matchbox or Hot Wheels cars, most commonly). Each car will be fully and easily customizable without complicated charts or difficult calculations.
Each player controls one car, and that car has a point value based on its attributes. At the same time, there are cards that depict various optional equipment you can install on your car. The equipment has a point cost as well. We tried to keep the basic rules pretty simple and streamlined, while the equipment cards introduce new levels of complexity. This aspect is somewhat similar to a collectible card game.
Version of the rules with less graphics for printing.
* Reworked collision rules. Should be much faster and simpler.
* Reduced ram damage. Rammers now deal ram value plus speed rank, not ram value times speed rank.
* Turrets moved from inherent to light equipment. This reduced the cost of several vehicles. Now you can put a turret on any vehicle.
* Weapon equipment costs reduced, should be able to carry more ammo and weapons now for a reduced point cost.
* Added points and ammo to Smokescreen. They were accidentally omitted before.
* Did away with Severe Damage inherent effect. It no longer applies negatives to handling, acceleration or speed. The only effects caused by Severe Damage will show up on individual equipment (such as Ablative Armor).
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The updated rules for alpha 7.
* Reworked collision rules. Should be much faster and simpler.
* Reduced ram damage. Rammers now deal ram value plus speed rank, not ram value times speed rank.
* Turrets moved from inherent to light equipment. This reduced the cost of several vehicles. Now you can put a turret on any vehicle.
* Weapon equipment costs reduced, should be able to carry more ammo and weapons now for a reduced point cost.
* Added points and ammo to Smokescreen. They were accidentally omitted before.
* Did away with Severe Damage inherent effect. It no longer applies negatives to handling, acceleration or speed. The only effects caused by Severe Damage will show up on individual equipment (such as Ablative Armor).
* Fixed the spin modifier...