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Information

Designed By: James Ernest
Mike Selinker
Published By: Cheapass
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Playing Time: 20 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Category: Fantasy
Sports
Real-time
Card Game
Mechanics: Pattern Building
Variable Player Powers
Other Names: N/A

Description

[Edit] [History]

From http://www.fightball.com:

In the all-too-distant future, a bunch of people play a dangerous sport called Fightball, and James Ernest wrote a game about it.

The setting is the streets of the future. Not the real future, but the crazy apocalyptic future we all know and love. In this particular future, gangs of street thugs have (again) become enamored of the world of modern professional sports. Unfortunately, they have no real idea of how these modern sports were played, besides what they can guess from old photographs and what they know about the sports of their day. If all future sports use multiple balls, surely so did the sports of the twentieth century, right? And even if they didn't, they should have.

Thus was born Fightball, a very weird version of Basketball with at least three balls (maybe more, we're not sure), two goals, and extremely violent gameplay. The sport is played on the streets and overseen by flying robot referees, and it's played by the weirdest assortment of folks you're likely to see in a game.

Basically, Fightball is like Basketball. Players build a "court" out of 24 cards and play four rounds. The play is fast and furious, with each player playing as fast as he can. When one player reaches the "BUZZ" card (at the bottom of the deck) the round is over. Now, players score each location on the court, looking for a sequence of cards starting with a player, then a ball, then a shot. Other cards, like blockers, can affect the quality of the shot. Some shots succeed, and are worth points. Others fail, and are worth nothing. The highest score at the end of four rounds wins the game!

More Information

[Edit] [History]
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0 Review in Haiku 2005-06-04 donkeys... 3
7 User Review 2005-03-24 thoia 1
0 User Review 2004-02-29 flowmas... 0

Statistics

User Rank: 2445
Num Ratings: 149
Average Rating: 5.97
Standard Deviation: 1.55
Num Views: 9808
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.14 moreinfo
Personal Comments: 88
Users Owning: 275
Users Wanting: 6
Users Trading: 31
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 86
Plays This Month: 0
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 Fightball Strategy.pdf
Fightball Strategy.pdf
Fightball Strategy Guide
0 Fightball Deck Lists.pdf
Fightball Deck Lists.pdf
Fightball Deck Lists
0 Fightball.doc
Fightball.doc
Complete French Translation - Traduction complète en Français
0 Fightball-mini.doc
Fightball-mini.doc
Mini French translation - Résumé des règles en Français
User Information
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