The publisher says: The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize.
User Summary:
A very light dice-roller, basically a fun simulation of Indiana-Jones-style temple robbers. Players move through a Mayan temple, risking constant death while trying to get to the exit, carrying as much treasure as they dare. The more treasure cards you have, the fewer actions you might get this round. If your character gets killed, a second one can drop in and you may still get enough treasure and escape to win.
The temple starts with a room of crushing walls, leading into a winding passage that takes you past a lava pit and locked alcoves. The passage goes on, with two short-cuts that might save you time; a fast river or a rickety wooden bridge. You must balance attempts to grab treasure from the rooms, as you pass through, with staying ahead of a massive boulder, tumbling down the passage after you. If you have to let the boulder pass or be crushed to death, then you're forced to jump in the river and risk drowning just to get ahead. Otherwise, the boulder reaches the exit before you, blocking it and you're trapped forever.
A mix of very basic lucky dice-rolling, lucky card draw for the treasure, and some decision-making about possible risks. Beautifully produced, with 12 small but detailed plastics miniatures, and an exotic and deadly temple. Adults may tire from repeats of The Adventurers, but kids will get lots of thrills.
Based upon the "The Adventurers Variety Cards, version 1" by Bellman. Use his expansion without print any cards. You only need 1 A4 printed page, 1d6 and 1d10.
My son and I have been thinking long and hard about how to expand the re-playability of The Adventurers, and we came up with the cards included in this file. At the start of each game, simply draw two cards at random, and apply the effects described to every player for the length of the game. Each game is now different, and has slightly different challenges. There are some very simple little effects, and some whoppers, including some killer combos if they come up together! We have found that this changes the game just enough to make it interesting to play again...
English translation of the french variant from Ludigaume (www.ludigaume.net). Allows players to steal treasures from each other, by swapping them with stones (a la opening scene of Raiders of the lost ark...).
These Advanced Rules adds new elements at the gameplay. Now you can throw treasures on the game board and fight with the other characters. The game is also been rebalanced slowing down the pace of the boulder and increasing the value of treasure in the last alcove (often ignored).
In point 1) instead of "treasure maps" there should be written "treasure cards", I'm sorry for the mistake.
A little fake advertisement I did up to send to my future players, for some flavor of the game. Feel free to re-use. No, I don't have a high-res version--I did it in 72 dpi specifically for posting on the web.
Losetas para incorporar al azar, 3 a la salida del templo y otras 3 entre el puente y el cofre de 6 puntos. Esto aportará la "gracia" y algo de tensión que le falta a la parte final del juego original. Cada vez que se caiga en una de ellas, tiramos 5 dados, si sale el numero impreso en ella, le damos la vuelta y hacemos lo que ponga.
To print and put 3 tiles at the exit of the temple, and another 3 between the wood bridge and the chest with a value of 6. Throw 5 dices, if the number is in the tile, you turn it over and read. This will give more accion to the end of the game.
Saludos.