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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
1988
# of Players:
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 4 players
(1 voter) [poll]
Playing Time
480 minutes
Mfg Suggested Ages
0 and up
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(2 voters) [poll]
Category
Mechanic
Primary Name
Angola
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

This is a paraphrased description coming from an article written by Pietro Cremona.

Game comes in a thin box (similar to the 3W ones) with a yellow cover depicting an typical African town with a soldier looking from a balcony.

Inside you find a rules booklet (20 pages - well done, with many examples and step by step explanations), four sets of counters for the different factions/players . The MPLA (Popular Movement for the Liberation of Angola) aligned with the FAPLA (Popular Armed Forces of Liberation of Angola) against the FNLA (National Front for the Liberation of Angola) who are aligned with UNITA (National Union for the Total Independence of Angola), a set of "foreign" units (from Cuba-Zaire and South Africa), some markers, a six sided die, "column" cards and "special" cards, and a map depicting the Angola region and a small part of the border nations (Zaire and South Africa).

The game was designed for 2-3-4 players but appears best with 4 players playing on opposite sides of the two factions. The game can last up to 10 turns, but it may finish early if an Alliance wins a "decisive victory" (capturing Towns and Cities from the enemy).

The game begins in 1975

Each player collects 5 town counters (another 23 are mixed in a bag, to picked-up by players later), then you deploy your initial forces (each faction has different units), randomly draw some towns, deploy off map units onto your City/Town counters. You may create new troops which can be acquired by Direct Aid (foreign powers committing units of their own armed forces) or by Recruiting (raising extra units in the Towns or Cities of Angola) or by Bidding for Reinforcements .

VICTORY is determined by the number of VICTORY TOKENS that an alliance controls at the end of each turn [more specifically, the number it has taken control of in the current turn]. The Victory Track has Victory markers that moves up and down. If the number of Victory tokens for an alliance reaches a predetermined level on any turn then that side wins a decisive victory. Victory determination happens every turn. If no Decisive victory is accomplished during the game then at the end of turn 10 the alliance with the most points wins the game. (Probably a Marginal Victory)

This game is currently on P500 from Multi-Man publishing: http://www.multimanpublishing.com/preorder/viewGame.php?id=63

BGG Marketplace
Pg. 1
Very Good £80.00 27-Jun-2009 flag
New $150.00 12-May-2008 flag
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3 Angola Cards (A4)
A printable version of all the cards in the Angola game, sized to fit standard card sleeves/protectors. I have used fonts called Zephyr and Legend. If you do not have these fonts you may need to adjust card sizes. The document is for an A4 size page.
2009-03-26
2 Sequence of Play & Combat Guide
reformatted copy of tables included in game.
2009-03-19
8 Angola Counters for the 21st Century
New home-made angola counters
2007-10-14
Statistics
User Rank: 1699
Wargame Rank: 45
Num Ratings: 38
Average Rating: 7.99
Standard Deviation: 1.57
Num Views: 15153
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0 moreinfo
Fans: 3
Personal Comments: 56
Users Owning: 58
Users Wanting: 37
Users Trading: 3
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 15
Plays This Month: 0
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