In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks of water in orbiting fuel depots, to be used as rocket propellant. Also needed are remote-controlled robonauts to do the grunt work.
The key to success is water in LEO (low Earth orbit). At first, water will be expensively supported out of the deep gravity well of Earth. But for a third the fuel and energy, water can be supplied from Luna, the moons of Mars, or other nearby hydrated objects. Extracting resources at the work site is called In-Situ Resource Utilization (ISRU). Whoever develops ISRU technology able to glean water from space rather than Earth will gain the strategic high ground to make money through exoglobalization.
5 Crew cards [must be cut out of the Placeholder Sheet]
24 Patent cards
8 Thruster, 9 Robonaut, 7 Refinery
5 Player Mats
10 Rockets (in five colors) for rocket location and fuel level
52 Transparent Disks for water tanks (WT) & indicators
10 red, 12 blue, 30 clear
30 Opaque Disks (in five colors) for claims and outposts
18 Black Disks for failed mines.
30 Cubes (in five colors) for ET factories, colonies and freighters
1 Six-sided die (1d6), for prospecting and hazards
High Frontier Expansion, which contains an extended map and extra cards for use with the expanded rules packaged with the original game. Now out of print.
High Frontier Colonization, which includes updated versions of the materials in the first expansion, updates the rules and provides a set of optional rule "modules" for longer and more varied games.
High Frontier Interstellar, a solitaire game that uses the components of Colonization and can be played as a stand-alone game or as an extension of a game using High Frontier Colonization. This allows players to travel beyond our solar system, settle the stars beyond.
High Frontier Poster Map, which includes all of the High Frontier basic and expanded maps, but extended to Pluto and the Kuiper Belt.
High Frontier fan - Lagrange Point High Frontier fan - Sol High Frontier fan - Deimos High Frontier fan - Low Earth Orbit High Frontier fan - Crash Hazard
Redesigned Crew Cards for High Frontier, in order to fit the same size as the other cards in the game, also a little doing with the general layout. Basically to match a little with the Colonist Cards
Rediseño de las Cartas de Crew del juego High Frontier, para que sean del mismo tamaño que el resto de cartas, además he cambiado la disposición de algunos elementos. Basicamente para que coincidan un poco con las cartas de Colonos
Règles du jeu de base ré-agencé en prenant en compte la Living Rules du 04 mars 2014.
Attention! avec les derniers changement de règles, la précédente traduction des règles de base, le tutoriel, ainsi que des aides de jeu précédemment mis en upload sont caduques.
This file provides guidance to first (or second) time players in their attempt to establish their very first factory on a distant world. It attempts to resolve questions such as "What do I do now?" or Where do I go now? and especially "Am I stuck now?".
It includes a step by step guide to plan missions with a maximum change of succes, not counting failed prospect rolls.
It also includes a table with potential targets and the basic information to reach those targets. For each target, their is a route card which shows the route to the target. These are created with the same purpose as the colored routes already printed on the map.
The ultimate goal is to create a succesful and positive experience for first time players by reducing the learning curve (somewhat).
Updates for version 4:
- switched to using the exact (rather than linearized approximation to) rocket equation
- added a technical appendix at the end of part 1 with instructions on how to create and tweak your own rocket diagram
- added new more realistic landing rules