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Warhammer: Invasion (2009)

Average Rating: 7.55/10
Board Game Rank: 119
Customizable Rank: 4
Strategy Game Rank: 94
Information
Designer
Artist
Publisher
Year Published
2009
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(47 voters) [poll]
Playing Time
45 minutes
Mfg Suggested Ages
13 and up
User Suggested Ages
12 and up
(23 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(27 voters) [poll]
Honors
Subdomain
Category
Mechanic
Expansion
Expands
Family
Primary Name
Warhammer: Invasion
Alternate Names
Warhammer Invasion: Das Kartenspiel
Warhammer: Invasion - Il Gioco di Carte
Warhammer: Invasion Living Card Game
Warhammer: Inwazja
戰鎚:入侵
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ObjectID: 47185
Description Edit | History

Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital. Games play out in 25-45 exciting minutes.

Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos? Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?

Warhammer Invasion LCG Core Set contains:

* 1 Rulebook
* 220 Cards representing 4 factions
* 4 Capital Boards
* 35 Resource Tokens
* 60 Damage Tokens
* 4 Burning Tokens

Battle Packs:

The Corruption Cycle:
* Warhammer: Invasion - The Skavenblight Threat
* Warhammer: Invasion - Path of the Zealot
* Warhammer: Invasion - Tooth and Claw
* Warhammer: Invasion - The Deathmaster's Dance
* Warhammer: Invasion - The Warpstone Chronicles
* Warhammer: Invasion - Arcane Fire

The Enemy Cycle:
* Warhammer: Invasion - The Burning of Derricksburg
* Warhammer: Invasion - The Fall of Karak Grimaz
* Warhammer: Invasion - The Silent Forge
* Warhammer: Invasion - Redemption of a Mage
* Warhammer: Invasion - The Fourth Waystone
* Warhammer: Invasion - Bleeding Sun

The Morrslieb Cycle:
* Warhammer: Invasion - Omens of Ruin
* Warhammer: Invasion - The Chaos Moon
* Warhammer: Invasion - The Twin Tailed Comet
* Warhammer: Invasion - Signs in the Stars
* Warhammer: Invasion - The Eclipse of Hope
* Warhammer: Invasion - Fiery Dawn

The Capital Cycle:
* Warhammer: Invasion - The Inevitable City
* Warhammer: Invasion - Realm of the Phoenix King
* Warhammer: Invasion - The Iron Rock
* Warhammer: Invasion - Karaz-a-Karak
* Warhammer: Invasion - City of Winter
* Warhammer: Invasion - The Imperial Throne

Deluxe Expansions:
* Warhammer: Invasion - Assault on Ulthuan
* Warhammer: Invasion - March of the Damned
* Warhammer: Invasion - Legends

BGG Marketplace
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More Information Edit | History

Set in Games Workshop's Warhammer Fantasy Battle universe, Warhammer: Invasion The Living Card Game, designed by award-winning designer Eric M. Lang, is a battle in which two players muster their forces, collect vast resources, venture out on perilous – but rewarding – quests, build and develop their kingdom, and lead massive sieges against heavily fortified foes. Every race features its own flavour and proficiencies. The Dwarfs are the masters of armour and can withstand mighty blows that would kill any other creature. The Orcs spread their love of battle far and wide, and are capable of dealing massive damage and destruction on a scale nigh unimaginable. The Empire is well organized and swiftly develops and moves their forces about with surgical precision. Chaos strikes insidiously at the delicate underbelly corrupting, and eventually destroying, all who it targets with lies of power and strength. Every faction must not only wage war with its foes, but also must manage and build up their kingdoms if they hope to win.

At the centre of your empire is your Capital. This mighty fortress, represented by your Capital Board, is where you determine the fate of your troops and buildings. Divided into three zones, Battlefield, Quest, and Kingdom, the Capital represents the focal point of your realm. The Kingdom zone determines how many resources are funnelled into your coffers. Each point of power here will be turned into profit, allowing you to bring forth mightier units and buildings. The Quest zone provides new cards. The total power channelled here will determine how many cards you may draw each turn. Take care, as you have a finite number of cards in your deck. The Battlefield is the zone from which you launch mighty attacks. Each point of power will allow you to deal damage to opposing units and Capitals, while defending your own holdings.

As each of these zones is vital, you must decide where your attentions are most beneficial. Do you put an emphasis on resources, allowing you to out build your foe and bring more forces to bear? Do you send your units on quests and outdraw your opponent? Do you summon forth your mightiest warriors and engines of war to dominate your rival on the fields of battle? These decisions will determine the fate of your empire; balance them wisely and you will reign supreme. As each faction, or blend of factions, has scores of powerful strategies, it will take a clever leader to discover all of them!

Each war begins with the creation of your empire. Your Capital is erected and forces and buildings begin to flow into your realm. Units and Support cards are summoned into service in one of your three zones, providing you benefits you must capitalize on. Tactic cards will allow you to get the jump on your foes, and may well turn the tide of battle. Quest cards will provide your units new options, and can bring powerful rewards into your employ. Each card you draw may be used to further develop your nation, or placed within one of your zones. Developments will unlock key abilities on certain cards, and will increase the damage capacity of your Capital.

Support Cards represent the weapons, artefacts, and buildings that make your empire great. The Empire, with its multitudinous religions, has a number of temples and shrines. These buildings allow you to move units to different zones, prevent your opponent from targeting your units, and even help you rapidly develop your zones. The Orcs mob up at Grimgor’s Camp, which reduces the cost of the first unit brought into a zone each turn. The Dwarfs, masters of craftsmanship, are able to repair their Capitol by building the Keystone Forge. Dedicated to disease, the Shrine to Nurgle forces damaged units to become corrupted after combat. To further help these aspiring nations, there are a number of Neutral buildings that can bolster the abilities of any faction. The Contested Stronghold provides power for each development in its zone. For the faction that has developed their Capital, this building can be an amazing resource.

Tactic Cards represent manoeuvres, spells, and other unexpected actions, and are played directly from your hand, often producing a devastating and unwelcome surprise for your opponent. The WAAAGH! cannot be predicted and can unleash massive amounts of damage to an unprepared foe. Demolition! provides the Dwarfs a way to remove pesky Support cards or developments, and can swing the balance of power in an instant. Innovation is a Neutral tactic that provides resources based on the number of developments in your Kingdom zone, which can provide a huge income bonus for the development-minded ruler.

Quests represent the various missions that units can be sent on. Only playable in your Quest zone, these cards provide a benefit after a unit has spent time there. The Chaos Quest, Journey to the Gate, represents a young warrior travelling to the frozen climes at the north of the world to gain strength from the Ruinous Powers. Once completed, this quest forces your opponent to discard their hand! The Dwarfs have a history based on the honouring of traditions and respect for elders. Any dwarf foolish enough to sully their good name, by act of malice or mistake, must take up the Slayer Oath. This oath sends them forth to battle horrible monsters, in an attempt to die honourably in battle. The Glorious Death quest, once completed, allows the Dwarfs to destroy up to two attacking units!

First you must collect that which is your due. Resources are counted up, cards are drawn, troops are purchased, and buildings are constructed. Once you have amassed your army and built up your empire, blood must be spilled. Any unit in your Battlefield may be sent forth against the enemy Capital. Once combat is joined, your pathetic foe must try and defend against your onslaught. Every point of damage must be distributed amongst the defenders, but any that spills over goes straight into the heart of your foe’s Capital. As each section becomes more and more battered, your opponent must scramble to prevent it from being wrecked entirely. For once you have destroyed two of your opponent’s zones, they are eliminated entirely.

Warhammer: Invasion the Card Game is fast paced, and will push you to the edge as you rapidly build your army, develop your Kingdom, and lay waste to your foes. Perilous quests, underhanded trickery, and raw power can all be found within. Each race has much to gain, and will only be sated when their empire controls all the lands. No quarter will be given, and none will be asked for. This is Warhammer Invasion!

Awards:

Microbadge:

mb Warhammer: Invasion fan
mb Warhammer: Invasion fan - Empire
mb Warhammer: Invasion fan - Dwarves
mb Warhammer: Invasion fan - High Elves
mb Warhammer: Invasion fan - Orcs
mb Warhammer: Invasion fan - Chaos
mb Warhammer: Invasion fan - Dark Elves
mb Warhammer: Invasion fan - Power

Versions
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Pg. 1 of 2 » 2
戰鎚:入侵
Nick: 
Chinese Edition
Publisher: Wargames Club Publishing
Artist: Kevin Childress, Andrew Navaro, Brian Schomburg, WiL Springermore»
Year: 2011
Size:  
Chinese
Release Date:  
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Warhammer: Inwazja
Nick: 
Polish edition
Publisher: Galakta
Artist: Kevin Childress, Andrew Navaro, Brian Schomburg, WiL Springermore»
Year: 2010
Size: Medium Square (e.g. Ticket to Ride)
Polish
Release Date:  
View
Corrections
Link Image
Warhammer: Invasion
Nick: 
French edition
Publisher: Edge Entertainment
Artist: Kevin Childress
Year: 2010
Product Code: UBIJCW01
Size: 11.70 x 11.70 x 3.50 inches
French
Release Date:  
View
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Link Image
Warhammer Invasion: Das Kartenspiel
Nick: 
German edition
Publisher: Heidelberger Spieleverlag
Artist: Kevin Childress, Brian Schomburg
Year: 2009
Size: Medium Square (e.g. Ticket to Ride)
German
Release Date:  
View
Corrections
Link Image
Warhammer: Invasion
Nick: 
English Version
Publisher: Fantasy Flight Games
Artist: Kevin Childress, Andrew Navaro, Brian Schomburg, WiL Springermore»
Year: 2009
Product Code: WHC01
Size: Medium Square (e.g. Ticket to Ride)
English
Release Date:  
View
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0 Cartas em português do IMPÉRIO do core e Assault on Ulthuan
Cartas em português do IMPÉRIO do core e Assault on Ulthuan
2012-02-03
1 Cartas dos Orcs em Português
Cartas dos Orcs em Português
2012-01-31
1 Cartas em português dos Chaos do core e Assault on Ulthuan
Cartas em português dos Chaos do core e Assault on Ulthuan
2012-01-28
0 Cartas em português dos anões do core e Assault on Ulthuan
Tradução para o português das cartas do anões e da expansão Assault on Ulthuan
2012-01-28
5 Warhammer Condensed Rulebook and FAQ v1.6
This PDF is a condensed version of the printable rulebook and FAQ for W:I (v1.6). Its not really a quick reference, since its ~15 pages long, but it is comprehensive. It also contains a set of bookmarks that can be used in the PDF reader to quickly navigate the document. I maintain the Unofficial Rules Summary over at deckbox, and have been putting this condensed FAQ out for a while, but just never thought to put it up here on BGG.
2011-12-16
3 Supplementary Boards
Supplementary boards to track your power level on each section of your capital city, and your loyalty level with each faction.
2011-10-18
1 Warhammer Invasion Box Insert Diagram
My layout for a Warhammer Invasion Box insert that holds as many cards as possible. The height of the dividers is up to the crafter, I used 60mm.
2011-09-30
9 Warhammer Invasion Card Table
Table of Warhammer Invasion cards showing major attributes (cost, power, hitpoints, loyality, unique, restricted/banned, errata) and number of cards. English V3 includes update to 2 wrongly mapped Empire cards and new restrictions from FAQ 1.6. Cards included are Core Set, Assault on Ulthuan, March of the Damned and Corruption Cycle.
2011-08-04
2 Regel- und Kartenerrata zum Ausdrucken und einkleben/einlegen
2011-07-27
10 Warhammer Invasion Turn Sequence 1.4
The turn sequence for Warhammer: Invasion as seen in the 1.4 FAQ. This version is laid out so it can be printed, cut in the middle (with an axe, if you prefer) and a copy given to each player. The opposite side has a summary of various keywords. Based in part on Universal Head's work and what I imagine will be in added to incorporate playing Legends.
2011-05-04
Statistics
Board Game Rank: 119
Customizable Rank: 4
Strategy Game Rank: 94
Num Ratings: 2787
Average Rating: 7.55
Standard Deviation: 1.49
Num Views: 422639
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.7
Fans: 357
Personal Comments: 649
Users Owning: 3712
Users Wanting: 128
Users Trading: 158 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 2
Price History: View
Total Plays: 21182
Plays This Month: 140
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
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Rank N/A
Num Ratings 31
Average Rating 7.40
Average Weight 2.67
Num Owned 184
Prev. Owned 3
For Trade 3
Want in Trade 13
Wishlist 16
Comments 8
Year Published 2011
Rank N/A
Num Ratings 125
Average Rating 7.51
Average Weight 2.11
Num Owned 603
Prev. Owned 35
For Trade 18
Want in Trade 25
Wishlist 32
Comments 35
Year Published 2010
Rank N/A
Num Ratings 399
Average Rating 7.84
Average Weight 2.56
Num Owned 1260
Prev. Owned 69
For Trade 39
Want in Trade 31
Wishlist 63
Comments 87
Year Published 2010
Rank N/A
Num Ratings 59
Average Rating 7.59
Average Weight 2.33
Num Owned 336
Prev. Owned 9
For Trade 5
Want in Trade 16
Wishlist 30
Comments 11
Year Published 2010
Rank N/A
Num Ratings 1
Average Rating 7.00
Average Weight 0.00
Num Owned 28
Prev. Owned 0
For Trade 0
Want in Trade 11
Wishlist 24
Comments 1
Year Published 2012
Rank N/A
Num Ratings 30
Average Rating 7.58
Average Weight 3.00
Num Owned 167
Prev. Owned 3
For Trade 1
Want in Trade 12
Wishlist 15
Comments 6
Year Published 2011
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
Want in Trade 4
Wishlist 11
Comments 1
Year Published 2012
Rank N/A
Num Ratings 11
Average Rating 7.59
Average Weight 2.00
Num Owned 71
Prev. Owned 0
For Trade 0
Want in Trade 12
Wishlist 23
Comments 5
Year Published 2011
Rank N/A
Num Ratings 75
Average Rating 7.87
Average Weight 2.44
Num Owned 363
Prev. Owned 10
For Trade 7
Want in Trade 22
Wishlist 45
Comments 12
Year Published 2011
Rank N/A
Num Ratings 145
Average Rating 7.58
Average Weight 2.50
Num Owned 664
Prev. Owned 28
For Trade 17
Want in Trade 30
Wishlist 58
Comments 27
Year Published 2010
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