$10.00
Information
Designer
Artist
Publisher
Year Published
1979
# of Players
8 − 10
User Suggested # of Players
Best with 10 players
Recommended with 10 players
(6 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
60000 minutes
User Suggested Ages
14 and up
(5 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Subdomain
(62 voters) [vote]
Category
Mechanic
Primary Name
The Campaign for North Africa
Alternate Names
Website
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ObjectID: 4815
Description Edit | History

This is a war game like no other. Although the map is big (10 feet / 3.048 m) the game is smaller than other games (Europa for one). There are not as many rules as in ASL. And yet this is the biggest monster game out there for a number of reasons.

The game is detailed to a degree no other game has come close to. If using the full rules you keep track of every individual plane and pilot in the three year campaign. Each counter on the board representing a ground unit is composed of many units which are kept track of on logs. Supplies are kept track of and dispersed in a very detailed manner.

From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side with the following duties.

Commander-in-Chief: responsible for strategic decisions and to settle intra-team disputes.

Logistics Commander: In charge of all supplies. Accepts supply requisitions from the others and keeps all informed of supply shortages. Is in charge of supply dumps, Third line trucks and some second line trucks and is in charge of Naval convoys.

Rear Area Commander: Gets the supplies to the front. In charge of security, reserves, prisoners and construction.

Air Commander: In charge of all planes and pilots. Is responsible for planning air missions and deployment of air bases.

Front-line Commander: Executes all attacks and troop movements in the front line. Helps with coordinating defensive efforts.

Playing time with 10 players is listed at 1200 hours.

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More Information Edit | History

Magazine References:
BattlePlan Index Article List:


Microbadges:
  • mb Campaign for North Africa
  • mb 'I play monster wargames'
  • mb mb Armored Combat Game
Versions
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Pg. 1
The Campaign for North Africa
Nick: 
First edition
Publisher: SPI (Simulations Publications, Inc.)
Artist: Redmond A. Simonsen
Year: 1979
Size: 11.75 x 9.25 x 4.00 inches
3.75 pounds
English
Release Date:  
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Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
20 CNA order of battle in excel
Order of battle in excel. Better than to play with tons of papers.
English
2010-11-04
13 An example of logistics
Some of the decisions required to move a single combat unit!
English
2010-02-26
6 Vassal mod
A no-frills basic skeleton, made by converting Jim Burnett's ADC2 module (see files section) using the vassal import tool. Will need significant work to be useful, by a Vassal literate person (ie. not me).
English
2009-03-31
10 Operation Brevity training scanario
This is a small scenario, using only the land rules and no air or logistics rules. Based on the Brevity scenario from "Operation Crusader" (GDW 1978, not 1974!)
2008-12-28
12 Complete Sequence of Play
This is a typewritten version of the Complete Sequence of Play. It was taken from the rulebook from the game, with some of my own comments inserted. The rulebook is from Simulations Publications, Inc, 1979.
English
2008-04-05
6 Errata
Errata
English
2007-12-05
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Statistics
Board Game Rank: 9815
War Game Rank: 2232
Num Ratings: 81
Average Rating: 5.34
Standard Deviation: 2.73
Num Views: 153785
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 5.0
Fans: 34
Personal Comments: 77
Users Owning: 231
Users Wanting: 37
Users Trading: 8 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 20
Plays This Month: 0
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