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7th Fleet (1987)

Average Rating: 7.03/10
Board Game Rank: 1389
War Game Rank: 287
Information
Designer
Artist
Publisher
Year Published
1987
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(3 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Honors
Subdomain
(8 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
7th Fleet
Alternate Names
Website
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ObjectID: 4854
Description Edit | History

The third in the Fleet Series. of 1980's era naval warfare, 7th Fleet's focus is the Pacific ocean from the Sea of Othosk to the Northern Philippines and from the coast of China to Guam. Hexes are approx. 45 nautical miles across.
Players maneuver task forces of ships and subs along with air wings to attack the opposing force. All ships, subs, and aircraft have various ratings for surface-to-surface missile, anti-air, area anti-air, anti-sub, close defense, air-to-air, and torpedo combat as well as defense, movement and detection ratings (subs only).
Units include numerous aircraft, ships, and sub types from mainly the US, Japan, Soviet Union, and China as well as misc. units from Canada, Vietnam, North and South Korea, and Australia - everything from F-15s to Romeo subs to Nimitz carriers.
Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft.
Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs.
Optional rules include nuclear weapons and logistics.
About 15 scenarios are included which range from about 90 minutes to 3 or 4 hours. Several campaigns are included which can take days to play out.

Game Components:

  • 480 5/8-inch Counters
  • 260 1/2-inch Counters
  • 3 22" x 32" Mapsheets
  • 1 Rules Booklet
  • 2 Strategic Air Displays
  • 2 Charts/Tables Booklets
  • 2 Logistics Roster Pads
  • 3 Scenario Set-up Cards
  • 1 10-sided Die
  • 1 Counter Storage Tray

BGG Marketplace
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Very Good $52.50 30-Apr-2012 flag
Very Good €45.00 22-Jan-2012 flag
New $59.99 20-Oct-2011 flag
Very Good $90.00 19-Sep-2011 flag
Pg. 1
14d 6h 18m
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25d 2h 26m
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More Information Edit | History
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Versions
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7th Fleet
Nick: 
Victory Games edition
Publisher: Victory Games (I)
Artist: Ted Koller, James Talbot
Year: 1987
Size: Avalon Hill Bookcase
English
Release Date:   
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3 Original Player & Logistic Rosters
In case you run out - original Allied and Soviet Logistics and Player Roster sheets.
2012-01-14
2 Weather tiles for all VG fleet series games
Weather tiles are placed in zones where squalls & storms are present.
2007-12-09
Statistics
Board Game Rank: 1389
War Game Rank: 287
Num Ratings: 250
Average Rating: 7.03
Standard Deviation: 1.32
Num Views: 31717
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
Fans: 11
Personal Comments: 91
Users Owning: 572
Users Wanting: 23
Users Trading: 15 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 68
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 6
Average Rating 7.58
Average Weight 4.00
Num Owned 15
Prev. Owned 1
For Trade 0
Want in Trade 10
Wishlist 4
Comments 3
Year Published 2007
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