FASA's entry into small, squad-based wargames other than the well-known Battletech stuff. This game was a little strange and goofy, with ferocious aliens in front and other aliens in back.
This game had perhaps the best movement system of any of the squad miniature games I've seen. Each character had a set number of points and each action took some of those points. It was the only game where a model could effectively pop around the corner out of cover, shoot, and move back efficiently. This game used a hit and wound determination much like GW's Warhammer 40K, but using the d10 meant the rolling was much less grainy. (A +1 in this game gave you only +10%, not +16%.)