Players move fantasy pieces through a large, circular, ever-changing, plastic maze to reach the center and battle an ogre for magic rings.
On your turn, roll 1d6 and then rotate the walls of the maze to clear a path for yourself, with the aim of reaching the center of the maze, moving as far as you want/can before moving the walls again.
The first player to defeat the ogre at the center of the maze takes his place and can then use the ogre to rampage through the maze, attacking other adventurers.
Each time you win a fight you gain a treasure ring. The winner is the first person to gain three rings.