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Information
Designed By
Art By
Published By
Year Published
1983
# of Players:
2 − 21
User Suggested # of Players
Best with 6, 10 players
Recommended with 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, more than 21 players
(7 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(3 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(4 voters) [poll]
Category
Mechanic
Primary Name
Blue Max
Alternate Names
Les Ailes de la Gloire
Expanded By
Families
Description Edit | History

Each player pilots a WWI airplane in a dogfight. The game can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do.

Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall).

If you "tail" another plane, its pilot must show you whether he's going right, left or straight ahead. You get to shoot ahead of your plane, unless you have a bomber with an observer/gunner in the back (swivel-mounted guns). Damage is rolled on a table that determines severity in terms of blue and red hits; you then draw the indicated number of coloued chits from a cup. Hits are taken to the wings, tail, engine, etc. There's a chance the pilot is killed, or that the plane catches fire.

Fuel eventually runs out and the pilots fly off to meet another day --if they survived.
This is a lot of fun with massive numbers of players; you can put the 20-odd planes on the map at once, balancing the better airplanes with weaker pilots.

The second edition introduced crude altitude rules, and in 1995 GDW put out full-blown miniatures rules.

Online Play

Re-implemented by:

Home Page: http://www.eaglesmax.com/

More Information Edit | History

Summary of information for Blue Max Miniatures Edition

Brief Description:
A set of rules to simulate air to air combat of world war I using miniature aircraft on a hex grid playing surface. Most common scales seem to be 1/72 and 1/144 scale models. 1/72 scale being most popular at gaming conventions. Blue Max uses 'plotted' movement in turns with simultaneous movement followed by combat for that game turn. Damage is allocated with a unique system of damage chits that have color coded sides to represent different levels of damage. Players keep track of the status of their aircraft, ammunition supply and maneuvers on specially designed easy to use record sheets. The scale of the game allows for players to control their planes maneuvers on a turn by turn basis. The Game Turn Sequence

* Tailing step.
* Maneuver selection step.
* Fuel Expenditure step.
* Movement step.
* Combat step.
* Damage step.
* Recovery step.
* Problem step.
* Fire damage step.
* Fire/smoke extinguishing step.

Period:
Air combat from 1914-1918 during World War I. The original boxed edition of Blue Max only covered the latter portion of the war from 1917-1918. The new Miniatures rules cover the entire war and can be used alone or as an expansion module to the boxed set.

Scale:
1:1 - each counter/model represents one plane. Each turn represents approximately 3-4 seconds of time - ground scale is abstracted by representing plane speed in hexes: One hex of movement is roughly 85/95mph then goes up by 5mph per hex. (85mph for early war / 95mph for late war)

Basing:
For miniatures play most players use a hex shaped base of aircraft plywood with telescoping antennas to allow for the different altitude ranges the game can represent. The most popular scale is 1/72 scale plastic models but 1/144 scale lead miniatures can also be used.

Contents:
Miniatures Rules include 16 page booklet with expanded campaign, altitude and optional rules, 140 counters for damage allocation and tailing, Combat chart, Aircraft record sheets, Flight log and 44 Aircraft Maneuver Schedules covering aircraft for the entire war.

Game Designers:
Phillip Hall (Primary designer for all editions) and
Allan Wright (Contributed to the Miniatures Edition)

Microbadges

http://files.boardgamegeek.com/images/microbadges/mb_BlueMaxfan.gif Blue Max fan
http://files.boardgamegeek.com/images/microbadges/canvaseaglesBlueMax.gif Canvas Eagles / Blue Max fan

BGG Marketplace
Pg. 1
Like New €40.00 23-Sep-2009 flag
Very Good $55.00 31-May-2009 flag
Very Good €60.00 13-May-2009 flag
Very Good €69.00 28-Mar-2009 flag
Images
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Files
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0 BlueMax Excel
Programma in Excel per battersi contro il computer. Play against the computer!
2008-05-31
1 Offical Blue Max Q&A
A very long time ago I had asked Phil Hall some Blue Max rules questions. I have compiled my questions with those questions to Allan from others to form this document.
2008-02-21
1 Blank ARS for extended games.
A re-worked standard ARS for Blue Max gamers that would like to play past 24 turns when the situation arises.
2008-02-21
2 Combat Summary Chart v2R
A very useful combat summary sheet with corrections for new players and experienced players alike. Very useful for those hosting Blue Max at conventions or other gaming events. Be sure to also download the "summary_play.pdf". You can print both out on one page (play on one side, combat on the other). This is the original file from the mid to late 90's.
2008-02-21
1 Blue Max Play Summary v2R
A very useful play summary sheet for new players and experienced players alike. Very useful for those hosting Blue Max at conventions or other gaming events. Be sure to also download the "summary_combat.pdf". You can print both out on one page (play on one side, combat on the other). This is the original file from the mid to late 90's.
2008-02-21
1 Blue Max Damage Chits German Translation
Blue Max Damage Chits - German Translation
2007-10-19
1 Blue Max.xls
Spreadsheet breaking down the planes for reference and comparison. v1.0
2007-09-14
3 Corrected Camel Maneuver Sheet.pdf
The corrected maneuver sheet for the Camel for the 2nd edition rules. It includes an incorrectly deleted maneuver.
2005-09-12
3 Corrected Combat Chart.pdf
Corrected combat chart for the 2nd edition rules; has the right modifiers for shooting at planes at a different altitude.
2005-09-12
3 Blue Max rules summary_v2.pdf
This is a rules summary that I updated for the 2nd edition rules. It includes errata.
2005-08-30
Statistics
Board Game Rank: 419
Wargame Rank: 119
Num Ratings: 439
Average Rating: 7.23
Standard Deviation: 1.37
Num Views: 35487
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.3 moreinfo
Fans: 8
Personal Comments: 179
Users Owning: 525
Users Wanting: 50
Users Trading: 21
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 1767
Plays This Month: 79
Linked Items Relationship: Expansions for this Game
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