Summary of information for Blue Max Miniatures Edition
Brief Description:
A set of rules to simulate air to air combat of world war I using miniature aircraft on a hex grid playing surface. Most common scales seem to be 1/72 and 1/144 scale models. 1/72 scale being most popular at gaming conventions. Blue Max uses 'plotted' movement in turns with simultaneous movement followed by combat for that game turn. Damage is allocated with a unique system of damage chits that have color coded sides to represent different levels of damage. Players keep track of the status of their aircraft, ammunition supply and maneuvers on specially designed easy to use record sheets. The scale of the game allows for players to control their planes maneuvers on a turn by turn basis. The Game Turn Sequence
* Tailing step.
* Maneuver selection step.
* Fuel Expenditure step.
* Movement step.
* Combat step.
* Damage step.
* Recovery step.
* Problem step.
* Fire damage step.
* Fire/smoke extinguishing step.
Period:
Air combat from 1914-1918 during World War I. The original boxed edition of Blue Max only covered the latter portion of the war from 1917-1918. The new Miniatures rules cover the entire war and can be used alone or as an expansion module to the boxed set.
Scale:
1:1 - each counter/model represents one plane. Each turn represents approximately 3-4 seconds of time - ground scale is abstracted by representing plane speed in hexes: One hex of movement is roughly 85/95mph then goes up by 5mph per hex. (85mph for early war / 95mph for late war)
Basing:
For miniatures play most players use a hex shaped base of aircraft plywood with telescoping antennas to allow for the different altitude ranges the game can represent. The most popular scale is 1/72 scale plastic models but 1/144 scale lead miniatures can also be used.
Contents:
Miniatures Rules include 16 page booklet with expanded campaign, altitude and optional rules, 140 counters for damage allocation and tailing, Combat chart, Aircraft record sheets, Flight log and 44 Aircraft Maneuver Schedules covering aircraft for the entire war.
Game Designers:
Phillip Hall (Primary designer for all editions) and
Allan Wright (Contributed to the Miniatures Edition)
Microbadges
Blue Max fan
Canvas Eagles / Blue Max fan