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Best with 2 players
Recommended with 2, 3 players
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10 and up
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Some necessary text - easily memorized or small crib sheet
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OGRE and its sequel G.E.V. , are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE .
The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE . It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.
Microgame #1 in the Metagaming Microgames series , and the original release of Ogre. Origin of the Ogre/GEV Family .
Later publication by Steve Jackson Games is title Ogre/G.E.V. includes the sequel game, G.E.V. , which adds new rules and unit types for greater tactical gameplay.
Online Play: VASSAL module
Expanded by:
Re-implemented by:
Ogre Miniatures
Microbadges
Ogre fan
GEV fan
Ogre fan (Kwanchai redesign)]
Metagaming fan
Magazine References:
The Space Gamer
No.9 (Dec/Jan 1976) NOTES ON THE OGRE, by Steve Jackson
No.10 (Feb/Mar 1977) TANK: Present, Future, OGRE, by Charles Bowles
Duel (Ogre Fiction), by Stephen Cole
No.11 (Apr/May 1977) Continental Siege Aircraft in Ogre (Variant), by Greg Costikyan
Review, by Robert C. Kirk
No.12 (Jul/Aug 1977) Designer's notes, errata, variants for Ogre, by Steve Jackson
Iron Mountain (Ogre scenario and variant with new map, new counters and variant rules), by J. Richard Jarvinen
Ogres and The "Fuzzy Wuzzy Fallacy" (Strategy and variant on the cloud-of-GEVs swarming tactic), by Lawrence Duffield
Review, by William A. Peterson
No.13 (Sep/Oct 1977) BPC Subs (Ogre naval variant introducing submarines and sea-going GEVs), by Matin Halbert
No.14 (Nov/Dec 1977) Modifications in Ogre (Duel and solo scenario variations), by Brian McCue
No.15 (Jan/Feb 1978) Ogre Update (Differences between first and second editions), by Steve Jackson
No.17 (May/Jun 1978) Encounters of an Unlikely Kind (Combining Ogre and Rivets ), by Mike Crane
No.21 (Jan/Feb 1979) Playing the Odds at OGRE & G.E.V. (Notes on tactics), by Roland Parenteau
No.23 (May/Jun 1979) ICE OGRE (Ogre meets Ice War ), by Timothy C. & Lynn Wiedel
No.24 (Sep/Oct 1979) The Four Howitzer Defense in OGRE, by Chester Hendrix
No.81 (Space Gamer/Fantasy Gamer Apr/May 1988) So You Want To Build An Ogre..., by Scott Robert Ladd
Game Contents - Steve Jackson Games Deluxe Edition
Rules
11" x 17" Folding board
1 six-sided die
38 plastic counter stands
79 Counters:
1 x Command Post
12 x G.E.V. (Ground Effect Vehicle)
12 x Heavy Tank
5 x Howitzer
10 x Infantry 1
11 x Infantry 2
12 x Infantry 3
12 x Missile Tank
2 x OGRE MK III
2 x OGRE MK V
Ogre
Publisher: Steve Jackson Games
Artist: Winchell Chung, Philip Reed, John Zeleznik
Year: 2012
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Ogre: Deluxe Edition
Nick:
Steve Jackson Deluxe edition
Publisher: Steve Jackson Games
Size: 12.00 x 9.00 x 1.00 inches
English
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Ogre/G.E.V.
Nick:
Combined Ogre and G.E.V. edition
Publisher: Steve Jackson Games
Artist:
Year: 1982
Product Code: SJG00995 1402
Size: 9.50 x 5.75 x 1.25 inches
1.00 pounds
English
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Ogre
Nick:
Metagaming Second Plastic Bag Edition
Publisher: Metagaming Concepts
Artist: Winchell Chung
Year: 1978
Product Code: MicroGame 17
Size: 7.00 x 4.25 x 0.10 inches
English
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Recommendations
9
Zulu Bridge Scenario
A scenario designed to be played on the GEV map using the miniatures supplied in the Deluxe Ogre and GEV sets
2012-01-24
7
Ogre 6E - Talorien's No CRT Variant
*New 0.11 Version Posted*
Playtest Version 0.11
This is my attempt to provide the option to play this much-loved classic without the CRT and to use sequenced activation in place of the IGO-UGO system.
While the variant combat system attempts to return results as close as possible to the original CRT, there are inevitably some differences.
I have appended a full hit probability analysis so that players can see the relative changes to hit results. A general analysis of the changes and individual analysis of the matchups between different units is included.
No unit values have been changed, with the exception of introducing Defense Strength 1 for Ogre treads.
The variant is compatible with all hex-based versions of Ogre/GEV. It can be easily adapted for use with the Ogre...
2011-12-19
14
Moon Map Tiles for Ogre
Geo-morphic map tiles to take your Ogre battles to the moon.
2011-04-04
8
.5 inch Ogre Stryker and LAV counters
Updated graphics and Movement based on feedback.
2011-03-17
19
Chuck Norris unit chit for Ogre/G.E.V.
this is a chit for use with ogre and or g.e.v. the chit is chuck Norris, with legend appropriate stats.
2010-05-20
14
Counters for Operation Cold Sunset
Some OGRE counters based on Cisco and Fenway5's work. They include all official units and some unofficial ones. Check out the ships!
2010-03-21
14
Custom OGRE/GEV maps
Custom OGRE/GEV maps for "Operation Cold Sunset", a multi-map campaign that is being played now. Rules and setups will follow as soon as they are playtested.
Posted by designer.
2010-03-17
8
Ogre / G.E.V. / Shockwave Counter Manifest from Garth Getgen
I've saved this email for thirteen years, and it's time to share it. People keep asking for this info, might as well store it here. All credit goes to SSgt Garth L. Getgen USAF, who did the counting.
Andrew
2009-06-24
23
Counters - Paneuro - Main Force
2009-05-07
23
Counters - Combine - Main
Here's the ogre/gev counters done up with a facelift, and HOPEFULLY with your help I've already gotten the typos fixed.
2009-05-07
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